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Home » news » groups » Modder's Guild

Space Empires V Editor 1.3

Data Modding Tools
Download: se5editor_install_1_3_0_0.exe
Size: 444.84 KB
md5_file hash: de577715196bff6b24048f2715604e00
First released: Wed, 2006-11-15 05:55
Last updated: Wed, 2006-11-15 06:03

Version 1.3

  • Added Component Enhancements Editor
  • Added Planet Sizes editor
  • Added more script functions
  • Better behavior when cancelling setting of mod directory
  • Added Validate All button to editors
  • Enabled Help Menu item
  • Enabled Tech Tree to be resized better

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Thank you

Submitted by evilginger on Wed, 2006-11-15 07:53.

Just that really as sooner or later I will want to mod something and this makes it easier

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devnullicus's picture
Mod Designer

I'm actually doing this for

Submitted by devnullicus on Wed, 2006-11-15 17:50.

I'm actually doing this for pretty selfish reasons:
1) I want to make a new devnullmod and I hate editing text files
2) I want to learn C# and I need a driving project to do so

I'm glad that others can benefit from my selfishness, however Smiling

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Rilbur's picture

Problems

Submitted by Rilbur on Thu, 2006-11-16 12:11.

The problem is, your editor REALLY doesn't like the idea of someone stripping out all the pre-existing tech areas in order to make his own tech tree.

And now I'm stuck with it complaining about not being able to find the "min parent level" whenever I enter tech editing screen, making that screen just about worthless since it won't save files with that error going Sad

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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devnullicus's picture
Mod Designer

Well, the whole point of the

Submitted by devnullicus on Sun, 2006-11-19 03:34.

Well, the whole point of the editor is to make sure that errors don't come in while editing the files. If there are techs in the tree that refer to other techs that don't exist, then it really is an error.

It shouldn't be disallowing a save, though. The expected behavior is that it warns you about the errors and allows you to override it and save anyway. Is the override not working?

Nonetheless, I will see what I can do about toning it down so that the screen is still useful. Can you post an example of a file that is making it choke?

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iou0's picture

Missing file in source (SpecialEffectInfo.cs)

Submitted by iou0 on Thu, 2007-10-11 12:22.

First things first: thank you for this editor and for sharing the source!

However, a small problem did arise when I tried to build the editor from source: the file

Space Empires V Editor\src\editor_data\SpecialEffectInfo.cs

is missing.

Would it be possible to post this file, too?

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devnullicus's picture
Mod Designer

Re: Missing file in source (SpecialEffectInfo.cs)

Submitted by devnullicus on Thu, 2007-10-11 17:20.

I posted an update for this a while back, I think. Get the latest version of the editor (1.5.1) from my website if this site doesn't have the updated version.

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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iou0's picture

Re: Space Empires V Editor 1.3

Submitted by iou0 on Thu, 2007-10-11 18:32.

Thank you for you prompt reply. I did download the file from your website, but in version 1.5.1 from your website there are several .resx files missing, so it does not compile, too.

A mix of 1.5.0 and 1.5.1 does compile - but it refuses to start.

I get an error in Consts.cs (System.NullReferenceException was unhandled)

public ArrayList GetStringGroup( string groupName ) { if( m_stringGroups.ContainsKey( groupName ) ) { return (ArrayList)m_stringGroups[ groupName ]; }

return null;
}

It would be really great if you could post the src-directory of a working version.

Now I do not know if the mix of 1.5.1 / 1.5.0 is the culprit or if I am doing something wrong. Eye-wink

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devnullicus's picture
Mod Designer

Re: Space Empires V Editor 1.3

Submitted by devnullicus on Thu, 2007-10-11 23:56.

No, mixing the files from different versions is definitely asking for trouble Smiling

Hmm, I could swear all the files were in there now, but I'll check again. In any case, I need to release a new version of the editor for SE 1.58 anyway, so I'll probably do it then.

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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iou0's picture

Re: Misssing files

Submitted by iou0 on Fri, 2007-10-12 07:44.

Well, the files missing in se5editor_install_1_5_1_0.exe are:

- Resource file "editors\ComponentsForm.resx"
- Resource file "editors\DamageTypesForm.resx"
- Resource file "viewer\ComponentComparisonForm.resx"
- Resource file "viewer\ComponentEnhancementComparisonForm.resx"
- Resource file "viewer\FacilityComparisonForm.resx"
- Resource file "viewer\TechAreaComparisonForm.resx"

Maybe before uploading you could extract all files in the new archive into an empty directory and do a quick rebuild? This takes only a minute and makes sure all files necessary for rebuild are included.

Unfortunately Visual Studio 2005 produces lots of semi-hidden files. This is really a pain in in the donkey's wife. Smiling

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devnullicus's picture
Mod Designer

Re: Space Empires V Editor 1.3

Submitted by devnullicus on Fri, 2007-10-12 14:29.

Yeah, I agree - it is a pain. I did extract them and build at one point, but have since added a bunch of new files (obviously). Apparently, when adding the files to the installer, I forgot most of the new .resx files Smiling

I'll add them to my next release. Thanks for the handy list!

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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devnullicus's picture
Mod Designer

Re: Space Empires V Editor 1.3

Submitted by devnullicus on Sun, 2007-10-14 20:03.

Hmm, looking in the installer script and every one of those you listed is definitely being included. I even installed it into a new directory and all of those are definitely there. Are you sure you got the latest release from my website?

*shrug* In any case, I'm just about ready to release the next version anyway, so no worries, I suppose.

--
Creator of Space Empires V Editor and DevnullMod
http://www.devnullsoftware.com/se5

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iou0's picture

Strange behaviour

Submitted by iou0 on Sun, 2007-10-21 19:55.

I just did download the new version and actually used the self-installer - and behold: it worked! Smiling

However, I did notice something strange:

When I use 7-zip to open the self-installer (I really do hate it that windows wants to "install" everything) and then extract the src-folder to hard disk, the .resx files are still missing. Not all, just some - but the program does not compile.

Using the self-installer-exe, all is fine.

Do you have any idea what causes this rather strange behavior? 7-zip?

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Mod Designer

Re: Space Empires V Editor 1.3

Submitted by Walter313 on Wed, 2008-04-16 11:48.

I just downloaded and installed the SEV Editor, and now im trying to use it. Problem is, it won't let me use it because I don't have some .net Framworks software. I checked the internet for it, and the only place I can find it is microsoft. I installed the latest version, and the Editor still won't let me open it for the same reason. Do you know what i'm missing?

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