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Home » news » forums » Space Empires V » Space Empires V General

Can SE5 add a hero system?

Submitted by clover on Mon, 2006-11-13 04:52. Space Empires V General

Can SE5 add a hero system by a new patch or just a mod?
The experience system of ship and fleet seems to be useless.
Maybe the more interesting experience system or hero system will make this game more funny.

btw, I'm completely new to the SE5 so apologies if there is a simple answer I'm overlooking.

‹ One More Possibility A new mod concept : Interrelated tech. ›
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Prankowski's picture

Can SE5 add a hero system?

Submitted by Prankowski on Mon, 2006-11-13 05:29.

i don´t see a way to implement something like a hero system like in might and magic as there are no individuals anywhere, everything is researched and then produced. but i´m no modder, so maybe i´m wrong on that.

in the star trek mod vor SEIV you could add "Captains" to ships to raise some stats but these captains where just normal components that could be researched.
maybe a modder could add something similar and give this component some scripts that it will add up experience and so works like hero.

the other thing is, would it realy make sense to implement something like a hero-system??
i mean, this game is about massproduction of starships and then conquer the galaxy.
it would be hard to keep track of your heroes in such an enviroment.

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I don't think a hero system

Submitted by loquitur on Mon, 2006-11-13 08:43.

I don't think a hero system would be appropriate at all. But, you could name an individual ship to something unique so that you can track its epic deeds.

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SirKid's picture

I think the addition of

Submitted by SirKid on Mon, 2006-11-13 09:38.

I think the addition of Heros would be a great idea. Something like MOO2 maybe.

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Thy Reaper's picture
Mod Designer

Possible

Submitted by Thy Reaper on Mon, 2006-11-13 15:19.

There is an ability - not sure if it's hooked up yet or not - that gives the abilities of the component to any ship that has it in its cargo. So, for example, you give a 'Captain' +10% attack and defense ratings, and the give abilities to ship ability, and the ship will gain +10% attack and defense ratings.

-----
Give me atmopshperic manipulation cannons, or give me death!

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Rilo57's picture

You could start the game

Submitted by Rilo57 on Mon, 2006-11-13 19:11.

You could start the game with 3-4 Captains, and they could be put in a ship as cargo. what other stats could be increased with captains?

Or with the religeous trait, instead of captains it could be a religeous item...

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Was planned, dropped

Submitted by JuJuB on Mon, 2006-11-13 19:54.

Captains/Leaders was a planned feature, but was dropped towards the end. IMHO, it wouldn't add much to the game, compared to the cost (coding).

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Thanks a lot

Submitted by clover on Mon, 2006-11-13 19:59.

I just feel puzzled.The ships and fleet have experience,but why they just have 3 levels?And the highest level just give the ship +10% attack and defense bounes.Maybe we can easily make the experience system more useful and funny,while the addition of heros maybe quite difficult.Why not?

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Experience is moddable

Submitted by JuJuB on Mon, 2006-11-13 20:04.

Just take a look at Kwok's Balance Mod. IIRC he has about 5-6 levels... (both ships and fleets) Nothing really special about them, but shows that it can be changed.

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