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Home » projects & downloads » Core Products » Space Empires V » issues

Strategic combat needs more information

Submitted by Nicky21 on Sat, 2006-11-11 13:56.
Project:Space Empires V
Version:1.13
Component:Code
Category:feature
Priority:normal
Assigned:Unassigned
Status:active

Description

When the combat begins dilogue we need more information like where it's happening, what are what are the forces present at teh scene so we should know if this combat is important enough to play it in tactical or just leave it to strategic.

Also i might suggest movin the window up 100 pixels so that it won't overlap the map where the combat is taking place ?

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Captain Kwok's picture
Mod Designer

Is it needed?

Submitted by Captain Kwok on Sat, 2006-11-11 16:03.

The only time you'd be in the dark about what enemy forces are present is during a WP combat or the AI attacks you - so you have no choice anyway - all other times you're issuing the attack order so I'd imagine you'd what forces were on hand.

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Quote:all other times

Submitted by Nicky21 on Mon, 2006-11-20 16:43.

Quote:
all other times you're issuing the attack order so I'd imagine you'd what forces were on hand.

Unless you happen to have an empire with several star systems, several fleets on multi turn autopilot that happen to intercept a fleet/ship at some warp point and a memory problem trying to trak everything else what's going on in the game Smiling)

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