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Home » news » forums » Support & Feedback » Technical Support

Combat issues

Submitted by Caffeine on Fri, 2006-11-10 04:22. Technical Support

I have been having several issues with combat ending early or not concluding. These include:
1: Ground Combat -- I have my troops landed, destroy the militia and all the buildings, so there is nothing else visible to be destroyed. However, the enemy planet's cargo shows that they have 5 mines. This continues in a never-ending cycle, because no matter how many buildings I destroy, the mines are never visible for me to destroy.

2: Space Combat -- Sometimes, combat concludes 5 seconds into battle. My ships have movement points, and there are enemy units in the system, yet the combat abruptly ends after only 5 seconds.

3: Space Combat -- I have ships travelling through a galaxy, taking warp points along the way. However, when coming through a warp point (this has sometimes happened in open space), with enemy systems in that sector, my ships appear outside the little circle of combat, and combat ends after 5 seconds. This continues until the movement points of the ships are depleted, and is VERY annoying.

Please help.

Thank you.

‹ uninasall SE 5 Start up issues ›
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Rilbur's picture

Well....

Submitted by Rilbur on Fri, 2006-11-10 11:55.

1. Known bug

2. What patch are you running? Are your ships, or the enemy ships, outside of the retreat line *or* are the enemy units retreating faster than your ships can catch up?

3. Known bug, current workaround is to create a mod that increases the size of the combat circle.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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