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Home » news » forums » Support & Feedback » Bug Reports

Laser's and ammo...

Submitted by WeasleX on Thu, 2006-11-09 19:26. Bug Reports

I don't know if anyone else is having this problem but when my ships run out of ordanance (and it seem's they run out real quick) they won't use any of their
Non-oradanace weaponry. (Lasers) Is this a bug?

‹ 1.13 Show Stopping Bugs Still 1.13 Still hangs on turn process ›
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Rilbur's picture

Wierd

Submitted by Rilbur on Fri, 2006-11-10 00:28.

That sounds wierd...

It sounds like when supplies or ordinance hits zero, ship power goes offline instead of just supplies... I'll have to go test that

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Hmm... Test battles seem to

Submitted by WeasleX on Fri, 2006-11-10 12:18.

Hmm... Test battles seem to work. I remember the last time I battled it was with a fleet. This could have something to do with fleets. I'm going to play around for awhile and check this.

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Don't mean to double post

Submitted by WeasleX on Fri, 2006-11-10 12:39.

Don't mean to double post but I think I found out what's wrong! If you have ship's in a fleet and you don't break away when you engage combat you will have to fight in formation and if a ship lost it's engine's (I think it's a group leader) then even if you gave individual orders to other ships they still won't move! Ship formation's in turn based can work wonder's but it's a hasle for real time. So this could be why my ships weren't firing their laser's because they were slighty out of range and wouldn't move.

I found a bug that I know is for sure, in combat, ships that target a planet go straight INTO the planet. While this doesn't effect gameplay it sure look's wierd.

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