Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 124 guests online.

Online users

  • Firzen_Zero

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI talking problems

Submitted by cirlin on Thu, 2006-11-09 13:49. SE:V MODs

So the mod I'm working on is in good enough shape that I'm actually trying to play some games with it now. However I'm noticing that none of the other empires are responding to any messages I sent to them and don't send any messages to me either. I'm not sure at what point this problem started however, so I can't begin to figure out what in particular is causing it. I did find that in the (empire)_Main_Script.csf file there is a reference to what speech file to use. It was still directed to the original empire name that I'd used as a starting point. I changed this to refer to the proper file, but so far haven't seen any results. Does anyone know where else I might look to solve this problem?
Thanks

‹ Planet conditions... Firing point question ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Dragagon's picture

RE: AI talking problems

Submitted by Dragagon on Thu, 2006-11-09 14:37.

cirlin wrote:
So the mod I'm working on is in good enough shape that I'm actually trying to play some games with it now. However I'm noticing that none of the other empires are responding to any messages I sent to them and don't send any messages to me either. I'm not sure at what point this problem started however, so I can't begin to figure out what in particular is causing it. I did find that in the (empire)_Main_Script.csf file there is a reference to what speech file to use. It was still directed to the original empire name that I'd used as a starting point. I changed this to refer to the proper file, but so far haven't seen any results. Does anyone know where else I might look to solve this problem? Thanks

Yes, first make sure you have "#include Script_AI_Politics.txt" in the _Main_Script.txt
Second, make sure you are calling "call Set_Race_Political_Settings()" from the Main function or providing the same settings somewhere in code. This is what tells the AI when to message, how to respond to messages, etc.
Lastly, make sure you are calling "Call AI_Politics()" from the Main function. This is what actually makes the messages and performs all the junk to decide what to say and how to say it, etc.

Dragagon

» login or register to post comments

Hmmm, well I checked, and

Submitted by cirlin on Thu, 2006-11-09 16:38.

Hmmm, well I checked, and all those entries are in the _main_script.txt (I had basically used the terran_main_script.txt as a basis and then started changing things).
Now that I think of it, I haven't changed the settings in the set "str_Politics_Speech_Datafile_Filename" line for the empire I'm using. I had assumed I wouldn't have to since I set all the perameters of messages in the game, but maybe the ai dowsn't understand what I'm sending without my text file opinting to the right file. Hmmm... Well I don't have time to check now, I have to try it after work.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Racial Tech researchable modding... need some input.
  • Vague Visual Request
  • Tactical Space Combat
  • Will SE5 AI ever reach that of SeIV?
  • Best defense against Fighters and Carriers
(c) Strategy First, Inc. All rights reserved.