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Home » news » forums » Space Empires V » Space Empires V General

Solar Sails Broken?

Submitted by Omnius on Thu, 2006-11-09 12:27. Space Empires V General

I'm just playing around with stuff learning the ropes and the differences from SE4. I tried using the feature to allow for all techs to be researched to begin a game. It did indeed show me all the techs already researched. I was interested in the Solar Sail. I tried it in several designs and it did not raise the speed of any ship I tried. I did have the propulsion bonus but even when I deleted one engine from the max allowed the ship speed never rose when I added the Solar Sail. Is the Solar Sail broken?

I also tried getting the entire tech tree to show but that feature doesn't seem to work either. Unlike SE4 I never saw a separate button light up to show the Tech Tree. I tried the ~alltech~ cheat to get all the techs researched to see them and that didn't work either.
Omnius

‹ Something weird SEV version 1.13 and Balance mod version .95 ›
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I've noticed since

Submitted by Brad on Thu, 2006-11-09 15:19.

I've noticed since installing the 1.13 patch that all my ships have lost a point of movement. I have max complement of quantum engines, solar sails and the +1 movement racial trait, but my ships are slower now than they were before the patch was applied.

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Hope MM Reads This

Submitted by Omnius on Fri, 2006-11-10 09:58.

Brad,
I sure hope MM reads this and does something to fix the solar sail movement bonus. It just doesn't add any MP's to a ship even when under the maximum limit. Plus all ship max movement needs to be bumped up 1 to allow for the solar sail bonus.
Omnius

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Rilbur's picture

Maximum limit

Submitted by Rilbur on Fri, 2006-11-10 12:18.

Omnius wrote:
It just doesn't add any MP's to a ship even when under the maximum limit. Plus all ship max movement needs to be bumped up 1 to allow for the solar sail bonus. Omnius

What "maximum limit" are you talking about? There's the limit to the number of engines, but none to speed (except practical in that you can't attain very very high speeds in stock).

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Max Speed

Submitted by Omnius on Sat, 2006-11-11 09:04.

Rilbur,
While there is no max speed data field visible per se when you try to give a ship too much movement it does warn you. Somehow with the propulsion bonus and the max engine bonus there's not enough speed limit for solar sails if they actually work at all. Hopefully someone at MM will finally notice this post and say something about fixing solar sails which don't add anything to movement.
Omnius

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Rilbur's picture

What?

Submitted by Rilbur on Sat, 2006-11-11 10:58.

The game warns you if you place too many engines, yes, but there is no "max speed" limit at all. A quick mod can let you place 50 bazilion engines on a ship without warnings (though wrap-around errors on the speed are quite possible).

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Solar Sails Don't Work

Submitted by Omnius on Sat, 2006-11-11 11:16.

Rilbur,
Tell me something I don't know regarding too many engines giving out the max speed warning. Tell me why solar sails don't work or if MM is aware of the problem and has it on it's fix list. I take it that when solar sails get fixed then they will add one more movement point to ships without triggering any max speed warnings.
Omnius

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Mod Designer

Solar sails

Submitted by Phoenix-D on Sat, 2006-11-11 13:06.

Solar sails don't work; if they were working they'd add another movement point. Despite the confusing warning, the limit is on the number of ENGINES, not the number of movement points.

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Solar sails did work before

Submitted by Brad on Sat, 2006-11-11 15:17.

Solar sails did work before 1.13, at least for me. My dreadnoughts had movement 13 (eight engines, +3 for quantum engines, +1 for racial trait, +1 for solar sail). Since applying the patch, the exact same loadout only has movement 12.

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Captain Kwok's picture
Mod Designer

Solar sails broke when...

Submitted by Captain Kwok on Sat, 2006-11-11 15:53.

It probably got broken after the fix for bases with movement from the Propulsion Experts trait.

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Rilbur's picture

/le sigh

Submitted by Rilbur on Sat, 2006-11-11 22:24.

Omnius wrote:
Rilbur, Tell me something I don't know regarding too many engines giving out the max speed warning. Tell me why solar sails don't work or if MM is aware of the problem and has it on it's fix list. I take it that when solar sails get fixed then they will add one more movement point to ships without triggering any max speed warnings. Omnius

I can't speak about MM knowing or not knowing something (thought I'd bet on the latter with something like this), but what I've been trying to tell you is that what you're talking about doesn't exist.

There is no max speed in game, there is no max speed warnings, nor is there any code to allow either of those. What you're talking about is a maximum engine warning, and solar sails don't count towards that (except in a mod).

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Propulsion Experts gave

Submitted by Brad on Sat, 2006-11-11 23:06.

Propulsion Experts gave movement to bases? I can't say I ever saw any of my bases with a movement > 0.

Anyway, it's definately Solar Sails. I just did a quick test with and without the PE trait, and the presence or absence of the sails made no difference to the ship's speed whereas Propulstion Experts gave the expected +1 to movement. I'm afraid I don't know enough about the data files to be able to tell you whether it's a data problem or something deeper.

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Captain Kwok's picture
Mod Designer

Bug was not in release version

Submitted by Captain Kwok on Sat, 2006-11-11 23:14.

The Propulsion Experts trait bug was temporarly introduced between the 1.08-1.13 patch.

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Space Empires Depot | Space Food Empires!

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cordas's picture

I have had a similar issue

Submitted by cordas on Sun, 2006-11-12 06:34.

I have had a similar issue with 1.13, although I seem to have just lost 1 speed from somewhere, I take PE with my racial points but don't get the extra point of speed.

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