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Home » news » forums » Space Empires V » Space Empires V General

SEV version 1.13 and Balance mod version .95

Submitted by maccca41 on Wed, 2006-11-08 15:25. Space Empires V General

Hi everyone.
Just a quickie, is anyone have long initial load times and stuttering in game when using the above versions together? I find when starting a quick game the initial setup of the game takes ages and then when I play I get a lot of hard disc accessing and stuttering within the game. When I use just the 1.13 patch I have no long load times and no stuttering. For me it seems to be a problem with Captain Kwoks balance mod. Anyone else with these problems?
Thanks for listening.

‹ Solar Sails Broken? Ground troops not moving in 1.13.... ›
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Mod Designer

I haven't noticed what you

Submitted by ergie272 on Wed, 2006-11-08 16:03.

I haven't noticed what you say, but who knows! Smiling
Only the player placement bar looks grow slower when creating a game with 0.95BM, but nothing else, sorry

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Ashbery76's picture
Mod Designer

I also have this problem

Submitted by Ashbery76 on Wed, 2006-11-08 19:39.

I also have this problem with the mod.

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Captain Kwok's picture
Mod Designer

Fleeing ships and way too long combats...

Submitted by Captain Kwok on Wed, 2006-11-08 23:49.

It's likely related to AI combat and fleeing ships. I'm working on some possible solutions to alleviate this.

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Space Empires Depot | Space Food Empires!

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I actually couldn't get the

Submitted by barronosod on Thu, 2006-11-09 00:01.

I actually couldn't get the mod to start w/ .95 and 1.13 I got Can't find Script errors. Good luck

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Right at the beginning!

Submitted by maccca41 on Thu, 2006-11-09 01:26.

Thanks for the replies.
Captain Kwok, thanks for all the effort you are putting into this mod and I understand your comments. The thing is, it happens right at the start of a new game when the player creation, placement and galaxy greation are being generated. It takes so much longer to generate than with the stock 1.13 version. Is this normal? When the game finally starts I get stuttering from before the end of turn 1 and constant hard disc drive access directly related to the stuttering as soon as the system view shows. . Would your comment apply as I assume no combat would have actually taken place yet? Sorry if this is rehashing old ground. I am desperate to use your mod, it makes the game sooooo much more playable.
Thanks for listening!

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Captain Kwok's picture
Mod Designer

Balance Mod Issues

Submitted by Captain Kwok on Thu, 2006-11-09 01:34.

I'm not sure what's going on in your case, but it isn't normal behaviour for the mod. Try deleting the mod folder and re-installing it... I'd download it again from my site just to be sure you didn't get a corrupt download or something silly like that.

Barronsod - Haven't heard of that error with the mod. Have you used the mod before with no problems!

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1.13 and Balance Mod .95 problem

Submitted by Robert on Thu, 2006-11-09 13:17.

I was using 1.13 and Balance Mod .95 combination for the first time Wednesday.

Here's the brick wall I've run into - it seems once I reached the research level of light cruiser and/or built my first light cruiser, whenever -any- of my ships attack an enemy planet, in tactical or strategic combat, my ships run away from the planet without firing a shot.

This will repeat until all the movement points for the ships are used up.

Quite frustrating.

A second issue, I think I unzipped and installed the Balance Mod correctly, but, whenever I start a new game I get a data file error telling me it can't find the file ......Space Empires\data\Mod_definition.txt

Once I close the box, I'm still able to choose the mod and start the game.

Have I overlooked doing something here?

Thanks, and thanks to Captain Kwok for his efforts.

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Captain Kwok's picture
Mod Designer

Balance Mod Help

Submitted by Captain Kwok on Thu, 2006-11-09 13:55.

Did you give your light cruiser ships a strategy?

The Balance Mod should have a folder in the GameTypes folder. Check to see if Mod_Definition.txt is in the Balance Mod folder along with the readme and history files.

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Hmmmm? Balance Mod

Submitted by Robert on Thu, 2006-11-09 14:20.

Did I give the ships a strategy? Not specifically.

Typically, I just chose attack and then pick the planet.

Attacks against planets were going fine.

Once I built my first two light cruisers I had - 1 LC making a solo attack, a LC and 2 DD's as a fleet attack and then I tried dropping the light cruiser and had the destroyers attack alone.

All had the run away result. With the solo LC attack I manually moved the LC into firing range of the planet but the firing command would not work. I will start a new game and see what happens.

As to my second issue, yes, the Mod_Definition.txt is in the Balance Mod folder with the other files.

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Dragagon's picture

victim of treaties again?

Submitted by Dragagon on Thu, 2006-11-09 14:54.

Robert wrote:
All had the run away result. With the solo LC attack I manually moved the LC into firing range of the planet but the firing command would not work. I will start a new game and see what happens.

Do be sure you didn't sign some treaty that specified no planet attacks or something similar.

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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Captain Kwok's picture
Mod Designer

Check your LC Design

Submitted by Captain Kwok on Thu, 2006-11-09 14:55.

Check your light cruiser design - does it have a default strategy assigned to it? It seems to me like it doesn't - which would cause it to behave strangely.

Also check your light cruisers to make sure they have sufficient supplies or ordnance for their weapon.

You can also e-mail your save game to capt-kwok .at. rogers .dot. com and I can check it out.

Do you have any other folders in your GameTypes directory? The message might actually be pertaining to a folder in that directory that doesn't have the mod_definition file.

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I will try to email....

Submitted by Robert on Thu, 2006-11-09 16:31.

Thanks Captain Kwok,

I will try to email the saved game to you.

My Gametypes folder has five folders in it.

One is the Balance Mod folder.

the other four are -
Data
Standard SE5
Empires
Pictures

which I believe (and hope) are the normal folders that should be there for a standard SE5 1.13 game.

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Mod Designer

Nope

Submitted by Phoenix-D on Thu, 2006-11-09 16:49.

Actually the only folders you want in there are Standard SE5 and any mods you have installed- in this case the Balance Mod. The other folders are just wasting space.

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Dragagon's picture

It sounds like someone

Submitted by Dragagon on Thu, 2006-11-09 17:39.

It sounds like someone extracted a zip with mod folders into the GameTypes rather than into the specific mod folder

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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Well, here we go...

Submitted by maccca41 on Thu, 2006-11-09 17:40.

I reinstall the game tonight then the 1.08 patch ,quick game start, all ok, running smoothly.
Then installed the 1.13 patch. Again, all runinng smoothly! Downloaded and installed the .95 balance mod. As soon as the game starts and gets to the main menu the disc accessing increases dramatically and when the hard disc accesses, ie the light comes on, the mouse movement stutters. I haven't even started to generate a quick game. When I revert back to just the 1.13 patch everything is fine, very minimal disc accessing and no mouse stutter. Weird!! When I used the previous versions of the mod, no problems!

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I wish all problems were......

Submitted by Robert on Thu, 2006-11-09 22:08.

Thanks for the help.

I deleted the three extra folders and the file data error has vanished.

I wish all computer problems were that easy to solve.

One quirky problem down, one strange combat problem to solve.

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Can anyone confirm!?!?

Submitted by maccca41 on Fri, 2006-11-10 08:54.

Hi,
I noticed in the readme.txt for the balance mod these instructions:

To use the mod:
===============

1. Extract the contents of .zip file to the GameType folder
2. Select "Balance Mod" to start a new game with the mod
3. Enjoy!

Where do select "Balance mod"? Is it somewhere in an SEV menu? I can't see anything!
Do these instrutions apply?

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Dragagon's picture

Using Mods

Submitted by Dragagon on Fri, 2006-11-10 10:13.

Maccca41,

When a mod says to select it, you are already in SE5. You select to make a new game and a dialog will pop up asking which "Game Type" you wish to use. select "Balance Mod" at this point and you will have a game running that mod.

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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Doh!!!!! I nominate myself as PRAT OF THE WEEK!!!

Submitted by maccca41 on Fri, 2006-11-10 13:55.

Hmm! Thanks for the info Dragagon! Looks like I have never played using any balance mod!!
I just assumed you replaced the original files with the mod files!!!

DOH!!!

OK, where is the door!

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Combat problem actually Treaty quirk.......

Submitted by Robert on Fri, 2006-11-10 18:12.

Okay,

I picked up the game where I left off (I forgot to select autosave when I first started, so I had longer to go back)

I finally came across the quirk where my ships start running away while attacking enemy planets.

As a fluke, I poked around one of my ships while waiting for the attack clock to run out. The status section said - No planetary bombardment!

It appears that treaty elements from one empire are being applied to another empire that I am at war with.

ie: no planetary bombardment (a most inconvenient way to fight a war)

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Treaties

Submitted by NightGuard on Sat, 2006-11-11 18:52.

When you sign a treaty that you won't bombard planets, you're not saying you won't bombard that race's planets, youre saying you won't bombard *any* planets. Be careful what you agree to.

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cordas's picture

Have you tried defraging you

Submitted by cordas on Sun, 2006-11-12 06:30.

Have you tried defraging you hard disk Maccca41? I would suggest trying a straight defrag and see if that helps, if not un-install SEV and delete all relevant folders (unless you want to save games in which case move them somewhere else), then defrag again and try reinstalling then with yet another defrag at the end.

It could just be that your HDD is in a mess and where it has installed the mod files has ended up with them really badly shuffled. Or it might be that you have a bad cluster or sector on your HDD and the files are on that, XP should be smart enough with the help of a defrag to pick out bad sectors and not use them, (you might loose a couple of MB of hdd space if this is the issue).

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cordas's picture

*DOH* Double post

Submitted by cordas on Sun, 2006-11-12 06:37.

*DOH* Double post

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