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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Balance Mod v0.95 Available...

Captain Kwok's picture
Submitted by Captain Kwok on Wed, 2006-11-08 00:43. SE:V MODs

Greetings!

Version 0.95 of the Balance Mod is available. It will only work with v1.13 of SE:V and note that it is save-game compatible, but you'll need to re-design some of your ships to take advantage of same changes to armor size and ship requirements.

http://www.captainkwok.net/balancemod.php

I tried out a couple of game for 10-15 turns in both beta 1.13 and retail 1.13 with no AI problems. Let me know if you encountered any weird AI behaviour!

Version 0.95 (08 November 2006)
-------------------------------

1.  Changed  - Decreased the engines per move value for Destroyers and Light Cruisers
2.  Changed  - Decreased the max number of engines allowed for Destroyers and Light Cruisers
3.  Changed  - Reduced Organic and Crystalline Armor to 10kT
4.  Changed  - Reduced Stealth and Scattering Armor to 20kT
5.  Changed  - Carriers now only require 30% of their hull devoted to fighter bays
6.  Changed  - Brave and Cowardly traits now provide small Combat To Hit bonus/penalty
7.  Removed  - Ordnance generation from Ordnance Storage containers
8.  Changed  - Supply/Ordnance Storage components can be placed on Weapon Platforms
9.  Added    - Supply storage for Weapons Platform Computer Core
10. Changed  - Re-worked main Empires weapon selection
11. Added    - AI fixes/improvements from SE:V v1.08 to v1.13
12. Updated  - AI Scripts

‹ tactical combat in multi-player MOD Combat Warp Point Model/Image ›
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Captain Kwok's picture
Mod Designer

BM v95 AI Scripts

Submitted by Captain Kwok on Wed, 2006-11-08 00:58.

You can also find the AI Scripts here in the resources section:
http://www.captainkwok.net/balancemod.php

Note they will only work with SE:V v1.13 and not v1.08!

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Space Empires Depot | Space Food Empires!

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I'm confused...

Submitted by javaslinger on Wed, 2006-11-08 01:52.

Do I need BOTH the AI scripts and the balance mod? Or are the AI scripts included in the Balance mod?

By the way, lovin your mods....

Javaslinger

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Dragagon's picture

All inclusive package

Submitted by Dragagon on Wed, 2006-11-08 02:01.

Its all in one nice package tonight. just download the latest zip and it'll have everything.

Dragaon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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AngleWyrm's picture

MainStrings.txt

Submitted by AngleWyrm on Wed, 2006-11-08 04:39.

I can't start a game; a pop-up box comes up with a long list of errors, saying from mainstrings.txt: "unable to find [many things] in main record"

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Captain Kwok's picture
Mod Designer

AI Scripts for modders

Submitted by Captain Kwok on Wed, 2006-11-08 07:44.

The AI Scripts are just the sources for other modders to look at etc. You don't need them to use v95.

AngleWyrm - Delete the MainStrings.txt file from your Balance Mod data directory - although I don't recall it ever being included in the BM. Sticking out tongue

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