Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 6 users and 166 guests online.

Online users

  • GambitUK
  • TakAhLah
  • Firzen_Zero
  • Fyron
  • StellarRat
  • SpaceKat

Languages

  • English English
  • French French

Browse archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V General

Ground troops not moving in 1.13....

Submitted by delijoe on Mon, 2006-11-06 23:41. Space Empires V General

I think the answer is the nuclear ground thrusters... for some reason, the nuclear ground thrusters aren't generating movement although the other thrusters are...

I'm looking in the data files for some answers but can't seem to see anything wrong...

‹ SEV version 1.13 and Balance mod version .95 How to get rid of old facilities? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Ground Movement working ok for me

Submitted by Captain Kwok on Tue, 2006-11-07 00:46.

I've been able to use troops with Nuclear Ground Thrusters in the Balance Mod - and I don't see any differences between the two components either...

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments

Try starting a new game in

Submitted by delijoe on Tue, 2006-11-07 01:35.

Try starting a new game in 1.13... make a small troop with nuclear ground thrusters. When you look at the completed design, under movement it says 0 (space)... use any other ground thruster and it works fine...

maybe something else triggers the bug, like number of thrusters (I used four)... or the level of the thrusters (I started with all tech on to test, so it was level 6)

» login or register to post comments

Okay it works in the balance

Submitted by delijoe on Tue, 2006-11-07 02:09.

Okay it works in the balance mod version, but not the stock version...

I guess there's something wrong with the stock data files causing an error...

The movement does show as "1,2" rather then "4" as it should though...

» login or register to post comments

My stock 1.13 says it

Submitted by Elucidus on Tue, 2006-11-07 03:31.

My stock 1.13 says it generates 1 standard ground movement, in combat and out. In fact my unit says in its info pane in combat that it has 2 movement, it just doesn't move. I will see if I can get anythign to work through the data files.

Yours in gaming,
~Elucidus

» login or register to post comments

is there already a new

Submitted by kafka on Tue, 2006-11-07 04:06.

is there already a new version of the Balance Mod for 1.13? The 0.94 version doesn't work for me with 1.13. I get an error while loading saying it cannot find some entries in the setting.txt.

Thanks

» login or register to post comments

Not that I have seen, though

Submitted by Elucidus on Tue, 2006-11-07 04:25.

Not that I have seen, though I am sure it is comming fairly soon.

I have found that the only way i can bombard a planet is in stratgeic mode and even then it has only worked with fighters. I wasn't able to even launch the troops before the combat would end, it would end in five seconds for some reason...in tactical that is.

Yours in gaming,
~Elucidus

» login or register to post comments

Bombardment bug?

Submitted by javaslinger on Tue, 2006-11-07 08:24.

Hmmm, not being able to bombard planets would be a bit of a show stopper bug. Especially combined with a no movement for ground troops bug.... Basically no way to capture planets....

Hope these get hot fixed...

Javaslinger

» login or register to post comments
Captain Kwok's picture
Mod Designer

Updated Settings file for BM

Submitted by Captain Kwok on Tue, 2006-11-07 08:42.

kafka wrote:
is there already a new version of the Balance Mod for 1.13? The 0.94 version doesn't work for me with 1.13. I get an error while loading saying it cannot find some entries in the setting.txt.

Here's a temp settings.txt file until v95 is uploaded tonight.

http://www.captainkwok.net/files/settings.zip

Extract to your Balance Mod data folder.

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments

@Captain Kwok superb! Thank

Submitted by kafka on Tue, 2006-11-07 09:42.

@Captain Kwok

superb! Thank you very much for your work

» login or register to post comments
SirKid's picture

I have not had any problems

Submitted by SirKid on Tue, 2006-11-07 10:07.

I have not had any problems attacking (bombarding) a planet. Make sure you did not make a Treaty forbiding it.

» login or register to post comments
Mod Designer

Nope

Submitted by Phoenix-D on Tue, 2006-11-07 13:44.

SirKid wrote:
I have not had any problems attacking (bombarding) a planet. Make sure you did not make a Treaty forbiding it.

If you read the post he's talking about Troop combat. Smiling Even if he had that treaty, it doesn't forbid invasions. The problem is definitely with the Nuclear Ground thrusters- the other thrusters work fine.

EDIT: Found the problem. There's a bug preventing any object from getting Ground Movement unless it also has Ground Movement Bonus or Movement Standard..

» login or register to post comments

Ground combat

Submitted by greendroid on Tue, 2006-11-07 13:51.

I faced the same problem. But even the fusion thrusters dont work. - When I made a design with fusion thrusters - there was a correct input at the design window/Movement section ( 11 ground) - but the ground units nevertheless didnt move during a ground simulator game.

Can anyone say me, where I can find the Balance mod ?

» login or register to post comments
Mod Designer

Related bug

Submitted by Phoenix-D on Tue, 2006-11-07 14:08.

Yeah, the ground movement isn't being updated right in the design screen- if you repeatedly add/remove an engine, it just keeps going up, and up, and up..

» login or register to post comments
althumbs's picture

Crap Crap Crap

Submitted by althumbs on Tue, 2006-11-07 14:10.

All I have to say is i feel your pain. Having the same problem. Very hard to rule the Universe if i can kill things..

» login or register to post comments

Balance MOd

Submitted by ShunterAlhena on Tue, 2006-11-07 14:17.

The Balance Mod resides here:
http://www.captainkwok.net/balancemod.php

Awesome stuff, it corrects several issues and annoyances (for example, the planets now have a sensor radius, so the capital world of a spacefaring civilization now actually sees what is in its damned orbit) with SE5, and does what it says... balances.Smiling

» login or register to post comments
Mod Designer

Workaround!

Submitted by Phoenix-D on Tue, 2006-11-07 14:31.

All right, I found at least a temporary fix for the problem.

Open Space Empires V/Data/VehicleSize.txt. Find the entry that says "Small Troop" and change the "Engines Per Move" line to read 1 instead of 0. Do the same for all the other troop entries.

This is what the Balance Mod does, but I'm pretty sure Kwok didn't know about this issue at the time, since it wasn't a problem before this patch. Smiling

» login or register to post comments
SirKid's picture

I was responding to

Submitted by SirKid on Tue, 2006-11-07 14:32.

Phoenix-D wrote:
SirKid wrote:
I have not had any problems attacking (bombarding) a planet. Make sure you did not make a Treaty forbiding it.

If you read the post he's talking about Troop combat. Smiling

I was responding to this comment. I should have quoted it to prevent confusion. Sorry.

Quote:
[I have found that the only way i can bombard a planet is in stratgeic mode and even then it has only worked with fighters. I wasn't able to even launch the troops before the combat would end, it would end in five seconds for some reason...in tactical that is.

» login or register to post comments
Captain Kwok's picture
Mod Designer

EPMs

Submitted by Captain Kwok on Tue, 2006-11-07 15:02.

Phoenix-D wrote:
...This is what the Balance Mod does, but I'm pretty sure Kwok didn't know about this issue at the time, since it wasn't a problem before this patch...

Yeah, the EPMs for S-M-L troops in BM are 2-3-4. Not sure why it changed in the most recent version, but I'm wondering if it is due to a report I sent in where EPM wasn't being applied to units or was it ground movement...? One of those...

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments
Mod Designer

Could be.

Submitted by Phoenix-D on Tue, 2006-11-07 15:12.

Could be. Though if he was going to fix that he should have added an EPM value to the troops. Sticking out tongue

SirKid: Ah. Sorry.

» login or register to post comments

Ground Combat

Submitted by greendroid on Tue, 2006-11-07 16:17.

Thank you all a lot ! Specially to Phoenix-D and ShunterAlhena. Now Ground Combat works in version 1.13 too.

» login or register to post comments

I tried 1 1 1 and 2 3 4 and

Submitted by Elucidus on Tue, 2006-11-07 19:51.

I tried 1 1 1 and 2 3 4 and small troops are able to move but my medium troops stand still still. Any idea what's wrong? Nothing I try allows my medium troops to move.
Yours in gaming,
~Elucidus

» login or register to post comments
Mod Designer

Set it for each

Submitted by Phoenix-D on Tue, 2006-11-07 20:28.

You have to set it for each troop. I just tested and it works fine- change the small troop entry, skip down to the Medium Troop and change that, down to the Large and change that, etc.

» login or register to post comments
Kahn's picture
Mod Designer

Sounds like...

Submitted by Kahn on Tue, 2006-11-07 20:34.

Sounds like the same problem that was cured in 1.08 came back again. The hack that Pheonix-D describes is different than the previous fix which was to add a "Ground Movement Standard" and "Ground Movement Bonus" segments to the Thruster sections of the Components.txt file.

Looking at the new Components.txt file, it seems to be missing the "Ground Movement Bonus" segment from the Nuclear Ground Thrusters section of the file. All other Ground Trusters have a bonus section. Has anyone tried this as a fix? I'm still a long way from generating a game where I can test this out.

If anyone's interested, the code should look like this:

Name                                            := Nuclear Ground Thrusters
Description                                     := Basic engine used by troops for propulsion on planets.
Picture Number                                  := 158
Maximum Level                                   := 6
Tonnage Space Taken Formula                     := 1
Tonnage Structure Formula                       := 2
Cost Minerals Formula                           := 20 + (([%Level%] - 1) * 1)
Cost Organics Formula                           := 0
Cost Radioactives Formula                       := 0
Supply Amount Used Formula                      := 1
Ordnance Amount Used Formula                    := 0
Can Be Placed On Vehicle Types                  := Troop
Can Be Placed In Ship Sections                  := Inner Hull, Outer Hull
Component Type List                             := Technological
General Group                                   := Engines
Custom Group                                    := 0
Number Of Requirements                          := 2
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must have at least tech level 1 in Ion Engines.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ion Engines") >= (1 + ([%Level%] - 1))
Requirement 2 Description                       := Empire must have at least tech level 1 in Troops.
Requirement 2 Formula                           := Get_Empire_Tech_Level("Troops") >= 1
Number Of Abilities                             := 3
Ability 1 Type                                  := Ground Movement Bonus
Ability 1 Description                           := Generates [%Amount1%] bonus ground movement.
Ability 1 Scope                                 := Space Object
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := 1
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Ground Movement Standard
Ability 2 Description                           := Generates [%Amount1%] standard ground movement.
Ability 2 Scope                                 := Space Object
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := 1
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Supply Storage
Ability 3 Description                           := Can store [%Amount1%] units of supply.
Ability 3 Scope                                 := Space Object
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := 50 + (([%Level%] - 1) * 10)
Ability 3 Amount 2 Formula                      := 0
Weapon Type                                     := None

WARNING: If you do check this out and it seems to work, check it against the Fusion Ground Thrusters performance. I would suspect that they would preform no different. We may have to tweak the values to make them distince (like maybe making this):

Ability 1 Amount 1 Formula                      := 0

Sincerely,
Kahn

» login or register to post comments

Yes, I added them to each

Submitted by Elucidus on Tue, 2006-11-07 20:42.

Yes, I added them to each entry. That was what I meant by 1 1 1 and 2 3 4. each entry got the next number over. Also I am using fusion thrusters and they still don't work. But I am using medium troops not small. My enemies are using small troops and they work with the fix.

Not sure why some are having problems and some aren;t unless you are using a mod.

Yours in gaming,
~Elucidus

» login or register to post comments
Mod Designer

No mod.

Submitted by Phoenix-D on Tue, 2006-11-07 21:04.

no mod. I just changed the standard components.txt. No idea why it isn't working for you. Care to post the Medium Troop entry from vehiclesize.txt?

Khan: I already checked, and adding ground movement bonus to the thrusters doesn't help. It DOES make a "ground movement" score show up, but that score doesn't have anything to do with what actually happens.

The previous problem was with drones, not troops. Might be a related bug though, who knows.

» login or register to post comments
Kahn's picture
Mod Designer

Thanks Pheonix-D

Submitted by Kahn on Tue, 2006-11-07 22:05.

Just a thought, thanks for ruling that approch out.

Sincerely,
Kahn

» login or register to post comments

Yeah mine hasn't been modded

Submitted by Elucidus on Tue, 2006-11-07 23:23.

Yeah mine hasn't been modded either, I'll post it in the morning. I am at work right now. It is workable, just medium troops don't seem to work. I could try redesigning them. These were already existing ones in a savegame, though the fix worked on already existing small troops in that same game.

Yours in gaming,
~Elucidus

» login or register to post comments

Had the same problem...

Submitted by Greebo on Sun, 2006-11-12 06:27.

I had the same problem with Nuke Ground Thusters not moving. I applied Kahn's fix first, which did not work by itself, but then I added Phoenix-D's fix as well and that did the trick.

So I don't know if it's just Phoenix's that does it or the combination of both, but at least its pretty easy to fix.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Killing crew
  • Ship Capture Issues
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Rioting people, what can I do?
  • Space Empires V
  • Any word on the newest version of the Balance Mod?
  • Are intelligence abilities too powerful?
  • Planet temperature...
(c) Strategy First, Inc. All rights reserved.