1.13 Still hangs on turn process |
You know most of the minor bugs like ordiance loss and such are kinda of annoying but non of them were game stopping. I was glad to see 1.13 coming out and hoping it would fix a lot of the major game bugs. Well I dnld and installed the 1.13 patch and was ready to get in some SEV when I started playing everything seemed fine at first but the I got the Lock at Processing End of turn hang bug again. It just sits there and doesn't do anything.

Might help vs freezing?
Are you sure it's hanging though? I've noticed some long wait times but not freezes. (Which I suspect are due to the small space combat map radius setting - change this line to like 2000 from 1000 and see if that helps...)
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Improvements
I have wondered, through the several generations of this game that I have owned, why no thought has been given to providing for the upgrade of units.

Autosave
Well, if youg o back to the start of the turn you can undo your mistake. If you go back to the end of the turn, its already made and you're stuck with it if its ship movement or something similar.
Also, by placing autosave at the start of a turn, you "backup" right before you start displaying the turns options (most autosaves actually occur a little BEFORE the turn starts... call it on player "0"'s turn).
There are 10 types of people in the world:
Those that understand binary, and those that don't.




I have exactly the same
I have exactly the same problem. Shutting down and resuming brings me to the next turn with no loss of data, but it is a waste of time to shut down and restart after each turn.
Any ideas?