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Home » news » forums » Support & Feedback » Bug Reports

1.13 bugs

Submitted by Phoenix-D on Mon, 2006-11-06 13:24. Bug Reports

-Boarding Parties and Toxin Injectors still don't work against any ship that has a Crew Quarters component.

-in combat, ships no longer use the Z-axis to "dodge" other ships and planets. Instead they clip through the object in question.

-The fix for Emergency Resupply and Emergency Reordinence didn't work.

‹ Stuck on player x turn (plus workaround) Demo 1.08 [exception : buffer error] landing troops ›
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- Ground combat does not

Submitted by jmelkis on Wed, 2006-11-08 16:00.

- Ground combat does not work. Both mine and enemy troops stand still. Can't move them either.

(Very annoying patch after patch)

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Mod Designer

Fix

Submitted by Phoenix-D on Wed, 2006-11-08 17:13.

As I've mentioned before, that one has a workaround. Go into VehicleSize.txt and change the Engines Per Move value for the Troop entries to 1.

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Another work around

Submitted by Conatus on Wed, 2006-11-08 20:15.

For troops to move add afterburners to their componets. Does show up on the list as available but create troop and then autocomplete. Enemy troops still don't move though. LOL -

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Mod Designer

Another

Submitted by ergie272 on Thu, 2006-11-09 13:45.

-Fighters launched manually in the simulator generate an "Index 0" Exception.
-"Fighter Attack" strategy doesn't work at all in the simulator. The ships/carriers remain there doing nothing.

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Bases and Baseships

Submitted by Sabin Stargem on Fri, 2006-11-10 01:08.

Bases and baseships don't work: They won't fight, and their shield values tend to go down to zero. That is definately not a good thing.

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[v1.13] 7791052 Upgrade Bug

Submitted by StarHunter5 on Fri, 2006-11-10 09:36.

Using version 1.13 I'am still getting the 7791052 bug when I try to upgrade a ship.
even closing the game and going back in does not solve it.

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Mod Designer

The name upgrade bug is a

Submitted by carlosjuero on Fri, 2006-11-10 11:02.

The name upgrade bug is a bit irritating at times for sure. I solve it by adding custom designations to every ship design I create (Like for colony ships I use one name and add the type after it - Aggrivator (G), etc; for attack ships I add a MK # to the end). If you edit the name of the ship in any way during the design process then the system will properly upgrade the names with the Roman Numeral designations at later stages (i.e. using the STATES design names file. Create a ship called Alabama, when you select the name Alabama add a I to the end; when you upgrade the ship it will automatically be named Alabama II.) You can do this by adding anything to the end or even beginning. I like to make resupply ships designated AE for supply storage carriers and AO for ordnance carriers, these get upgraded numerically in proper fashion.

I think you might be able to just add a space after the end of the name too (i.e. Alabama" " without the quotes). It seems to have something to do with just using stock names.

-Currently subjecting multiple galaxies to the doom of conquer or blackholes

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Rilbur's picture

Supply

Submitted by Rilbur on Fri, 2006-11-10 11:58.

Sabin Stargem wrote:
Bases and baseships don't work: They won't fight, and their shield values tend to go down to zero. That is definately not a good thing.

Sounds like you need to give them more supplies.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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...

Submitted by Sabin Stargem on Fri, 2006-11-10 19:51.

You are right. Thank you for telling me. Still, there probably should be an warning in the designer when an ship doesn't have enough supplies to last it.

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Rilbur's picture

Supply

Submitted by Rilbur on Fri, 2006-11-10 22:46.

Sabin Stargem wrote:
You are right. Thank you for telling me. Still, there probably should be an warning in the designer when an ship doesn't have enough supplies to last it.

Not necessarily, I can think of a (few) cases where I'd want bases with only a few supplies.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Sort Order Error

Submitted by bugwar on Fri, 2006-11-17 09:52.

When I sort my ships in supply order, with the lowest remaining supplies at the top of the list, a ship with 9000 points remaining will be on top of one with 90 points remaining. It should be the other way around.

I posted this in another forum before I noticed this one.

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Component Image Mismatch

Submitted by bugwar on Fri, 2006-11-17 09:56.

During combat the images for components do not always match the actual item. For example, when I look at an enemy ship, they have a "Rock Colony" image for their "Supply Storage" component.

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Analyze Components

Submitted by silent on Sun, 2006-11-19 15:30.

Does not seem to work, i procured a few enemy ships through sabotage, they all had organic armour lvl 5 and dep. uranium cannons at lvl 10 along with other low - level tech components, analyzing these ships should have given me at least the dep. uranium cannon tech which i have at lvl 1 but didnt produce any kind of results.
Is there a workaround perhaps ?

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old thread

Submitted by evilginger on Sun, 2006-11-19 20:41.

refer to change log 1.14-1.16 for developments

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