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Home » news » forums » Space Empires V » Space Empires V General

SE5 Patch 1.13 Out

matryx's picture
Submitted by matryx on Mon, 2006-11-06 11:25. Space Empires V General

Here - 17.8MB

(http://www.strategyfirst.ca/downloads/patches/se5patch_v113.exe)

Bittorrent Link: Here

Gamershell Mirror: http://www.gamershell.com/download_16299.shtml
Filecloud Mirror: http://www.filecloud.com/files/file.php?user_file_id=289135

Thanks to Sysop again for getting this uploaded sooner rather than later.

Note: As usual, STEAM users will have to wait for STEAM to process the patch and release their own version - so expect it "shortly" (last time was just a few hours)

Changelog: http://www.strategyfirst.ca/downloads/patches/se5patch_v113.txt

Edit: Just so people are aware - the chat with Aaron recently mentioned the *aim* for the next patch is by the end of the month. Note: This is not a guarantee, nor a promise - so don't go quotin it as such later on Sticking out tongue

‹ Great game but have question I think I have a problem ›
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SirKid's picture

Whoot! Just in time for a 4

Submitted by SirKid on Mon, 2006-11-06 11:27.

Whoot! Just in time for a 4 day weekend. I get Thrusday and Friday off this week. Cool

Pressure, it makes diamonds and it makes dust. Do you sparkle in the sunshine, or just blow away with the wind?

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Wondeful!

Submitted by Helker on Mon, 2006-11-06 11:36.

I'll install the patch right away! Laughing out loud

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Grabbing the patch now as I

Submitted by Kalin on Mon, 2006-11-06 11:48.

Grabbing the patch now as I type. I guess everyone else is as well because it's going rather slowly (ok, very). Looking at the changelogs though, I'm really glad those two AI bugs were fixed. Hopefully there won't be anymore hanging during turn processing. If everything works, you'll probably never hear from me again due to my soul being stolen by the game, in which case I want to say thank you for all the hard work.

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Combat Wombat's picture
Mod Designer

Version 1.13: 1. Fixed -

Submitted by Combat Wombat on Mon, 2006-11-06 11:53.

Version 1.13:
1. Fixed - Sometimes the TCP/IP Host would not send the first turn game file to the players.
2. Fixed - Planet structure points were too high.
3. Fixed - "Propulsion Experts" racial trait was giving movement to bases.
4. Fixed - Some designs would lose racial trait effects on load of game.
5. Fixed - Text was overruning the side of the Set Construction Queue lists.
6. Fixed - A ship constructing a vehicle cannot retreat from combat.
7. Added - Whether a vehicle can retreat from combat to the Combat Piece Report.
8. Fixed - Repulser beams will not knock a ship past the retreat border.
9. Fixed - A ship cannot retreat into a blocked sector (such as a star).
10. Fixed - If all retreat locations are blocked, no retreat is possible.
11. Fixed - In the Construction Queues window, the On Hold and Repeat filters were switched.
12. Fixed - "Upgrade Facilities" action on the Construction Queues window would not work correctly
if upgrades were already present in the queue.
13. Changed - Some weapon balancing.
14. Fixed - More than one Emergency Resupply or Emergency Reordnance pod could be put on a ship.
15. Fixed - AI was sending multiple colonizers to the same planet.
16. Fixed - AI was trying to retrofit ships that had cargo.
17. Fixed - Sometimes ships which could drop troops or capture ships would just sit still.
18. Fixed - Crew were too strong in defense of a ship during ship capture.
19. Added - "Space Combat Crew Boarding Strength" in Settings.txt which sets the base race combat strength.
20. Fixed - Sometimes finding ruins would cause a crash.

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matryx's picture
Mod Designer

RE: Changelog snippet

Submitted by matryx on Mon, 2006-11-06 12:00.

Combat Wombat wrote:
3. Fixed - "Propulsion Experts" racial trait was giving movement to bases.
Heh - DS9 anyone?

______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

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Hang Fix

Submitted by Shakerfish on Mon, 2006-11-06 12:04.

Does anyone know if this patch fixes the game hang/freeze that happens after about 50 turns or so? After playing the game for a wile it will hang when the AI players are taking their turn. It never did it with the demo...

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Lol it will take

Submitted by Redbull102 on Mon, 2006-11-06 12:11.

Lol it will take ages.
Downloading the 17.8 MByte Patch with 6KB per s.
Time to play Fallout 2 again, till patch is complete.

Redbull102

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I forget, was the vanashing

Submitted by Razgriz on Mon, 2006-11-06 12:12.

I forget, was the vanashing ruins fixed. Ruins were one of my favorite parts of the game.

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Oh my gosh. I'm d/l it at

Submitted by magogian on Mon, 2006-11-06 12:13.

Oh my gosh. I'm d/l it at 1kb per sec. Can someone please upload this at a decent site? Even rapidshare or the like would be better.

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Crashed

Submitted by Helker on Mon, 2006-11-06 12:14.

Well, I did something quite unusual that made the game crash Sticking out tongue

I loaded an old empire (version 1.08), and I noticed that it still didn't have the technologies, so I removed it from the empire list. I then clicked on "Edit Empire" instead of "New Empire" and the game crashed to desktop.

It's not a big issue, but I think that it should be adressed even if on a very low priority Eye-wink

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Dragagon's picture

AI debug files

Submitted by Dragagon on Mon, 2006-11-06 12:17.

Shakerfish wrote:
Does anyone know if this patch fixes the game hang/freeze that happens after about 50 turns or so? After playing the game for a wile it will hang when the AI players are taking their turn. It never did it with the demo...

Its hard to say... I can give you some help if you can help me out first. What you would need to do is get up to that point in a game, and have a save game the turn before. If you can get this far, excellent, as most people find that they don't have a save game right there. Then you can either send me the save game or you could set up the DebugSetting.txt and just send the log. The same game can be sent to richardsck at crafters dash haven dot net. If you wish to do the debugsettings change so you get the error, then we can try and see if the debug file will still generate and show where its hanging.

To do the debugsettings.txt file change, go to SE5/Data and open the file. Change these lines to say:
Generate Game Debug Log := TRUE
Debug Section Script Evaluation Detailed := TRUE
Debug Print Sections := TRUE

When you run the turn let it sit for about a min on the errant empire and then kill the game (like in task manager or something), it will generate some 5-6M files for each empire. Locate the file of the errant empire, their names will be something with Plr2, Plr3 etc. zip up that file and hopefully its not too huge, then you should be able to email that to the address above and I can try and diagnose what is going on with the AI.

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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Beansly's picture

Steam Sucks

Submitted by Beansly on Mon, 2006-11-06 12:23.

Why the hell did I buy from steam? This waiting is killing me.

-=Beansly=-

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Hang Fix

Submitted by Shakerfish on Mon, 2006-11-06 12:38.

Thanks for your help Robert. I have only had it hang on an AI empire turn once. It usually does it at the final step after all empires have taken their turn. I’ll try the patch and see if it still does it. Do you think I should start a new game?

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SirKid's picture

Well only 5 hours and 40 min

Submitted by SirKid on Mon, 2006-11-06 12:43.

Well only 5 hours and 40 min to go. Should be done when I get home from work.

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I hope it makes the game

Submitted by Jmendes on Mon, 2006-11-06 12:49.

I hope it makes the game actualy playable this time

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bittorrent anyone?

Submitted by jeremy on Mon, 2006-11-06 12:50.

Isn't this the sort of thing that bittorrent was made for?

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SirKid's picture

Damit I got to 30% and tehm

Submitted by SirKid on Mon, 2006-11-06 13:37.

Damit I got to 30% and tehm was booted for the third time. Anyone know of some good free downloading software that will save what has already been dl

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Dragagon's picture

Events and Intel Debug files

Submitted by Dragagon on Mon, 2006-11-06 13:59.

Shakerfish wrote:
Thanks for your help Robert. I have only had it hang on an AI empire turn once. It usually does it at the final step after all empires have taken their turn. I’ll try the patch and see if it still does it. Do you think I should start a new game?

Ok, if it is hanging at the end instead of during the player processing. there will be 2 other files that aren't player files, they will have a name like ExternalEvents and Intelligence. Send those instead.

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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Crash after combat

Submitted by Helker on Mon, 2006-11-06 15:19.

I keep crashing after a space combat on an enemy planet using the Strategic Combat. If I use the Tactical Combat it works fine. Should I send the savegame to MM?

Edit:

I should add that this is a new game created with version 1.13 and a brand new empire...

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Patch days suck..

Submitted by Supreme Chancel... on Mon, 2006-11-06 15:21.

Everyone and their gradma trying to download one file from a single site sucks. You think you have a long wait? Looks like steam users aren't the only ones.

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Mod Designer

Do submit

Submitted by Phoenix-D on Mon, 2006-11-06 15:31.

I'd definitely submit that crashing savegame, with a description and your system specs.

Torrent link: http://kazharii.no-ip.com:6969

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Install Patches in Sequence?

Submitted by Cosmic Marvel on Mon, 2006-11-06 15:42.

My game just arrived in the mail minutes ago (YEA!!) and I'm installing right now. I'd already d/led the 1.08 patch in anticipation of installing it. Do I need to install them in sequence or can I just use the latest patch?

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Aaaargh. I have Steam

Submitted by Szumo on Mon, 2006-11-06 15:56.

Aaaargh. I have Steam version and they still don't have the latest patch.

/me runs around in circles in distress.

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DL Failure!!!

Submitted by Aeternus on Mon, 2006-11-06 16:18.

I haven't been able to successfully download this file after 3 or 4 tries. Its either corrupt or downloads for a while and says it couldn't complete due to loosing connection with the server.

If at all possible, somebody host this file elsewhere please!!!! I realize there is a rush to get the file, but it seems ridiculous to me that a file this size should bring their bandwidth to its knees like this.

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Dragagon's picture

Alternate download

Submitted by Dragagon on Mon, 2006-11-06 16:22.

Aeternus wrote:
I haven't been able to successfully download this file after 3 or 4 tries. Its either corrupt or downloads for a while and says it couldn't complete due to loosing connection with the server.

If at all possible, somebody host this file elsewhere please!!!! I realize there is a rush to get the file, but it seems ridiculous to me that a file this size should bring their bandwidth to its knees like this.

If people would like, You can feel free to try and pull from Crafters-Haven. It is a datacenter on the backbone in Co. that hosts my website (nothing of significance yet).

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

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re: install patches in sequence

Submitted by Aeternus on Mon, 2006-11-06 16:31.

Cosmic Marvel wrote:
My game just arrived in the mail minutes ago (YEA!!) and I'm installing right now. I'd already d/led the 1.08 patch in anticipation of installing it. Do I need to install them in sequence or can I just use the latest patch?

latest patch will work on either 1.00 or 1.08

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Much better

Submitted by javaslinger on Mon, 2006-11-06 16:31.

Ah, now this is more like it....

Thanks!

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Thanks!

Submitted by _squeege_ on Mon, 2006-11-06 16:33.

Worked liked a charm, thanks! Off to try it out Smiling

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Ashbery76's picture
Mod Designer

Download it from

Submitted by Ashbery76 on Mon, 2006-11-06 17:10.

Download it from here.
http://www.gamershell.com/download_16299.shtml

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Good news

Submitted by evilginger on Mon, 2006-11-06 17:24.

thank you for that I look forward to trying it out

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Previous saved games

Submitted by loquitur on Mon, 2006-11-06 18:01.

Any word if this will break previous saves under 1.08?

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althumbs's picture

game crashes

Submitted by althumbs on Mon, 2006-11-06 18:54.

Games crash every time i click one Particular system. Same error as befor. "TDirect3DxFile.start can't find xFile". HELP!!!!!!!!!!!!!!!

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Uploaded patch to Filecloud

Submitted by zombie on Mon, 2006-11-06 19:07.

magogian wrote:
Oh my gosh. I'm d/l it at 1kb per sec. Can someone please upload this at a decent site? Even rapidshare or the like would be better.

I have already uploaded it http://www.filecloud.com. Hope it helps for the slow download from Strategy first website. It took me about hour to download form their site and only 5 minutes to upload it to filecloud. Just search the user library for the file name se5patch_v113.exe it should be right on top.

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Beansly's picture

STEAM RELEASE!!!!

Submitted by Beansly on Mon, 2006-11-06 21:01.

STEAM JUST RELEASED AT 8:57 PM EST. GET ON IT!!!

_=Beansly=-

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pujal's picture

Great patch! I'm VERY happy

Submitted by pujal on Mon, 2006-11-06 22:30.

Great patch! I'm VERY happy with it!

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Kahn's picture
Mod Designer

CTD with saved games

Submitted by Kahn on Mon, 2006-11-06 22:47.

FYI, still having the CTD when killing enemy ships with game saved under 1.08! I'll try to start anew and see what happens.

Sincerely,
Kahn

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Scillion's picture

Thx Dragagon - I went from

Submitted by Scillion on Mon, 2006-11-06 23:03.

Thx Dragagon - I went from 2KB to 200KB

Look out universe - I want my share

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Can't set up a new game after installing 1.13

Submitted by Zaeren on Mon, 2006-11-06 23:08.

I,m having major prob's. When setting up new game, SEV freezes and crashes while I'm making my selections. I have even uninstalled and reinstalled then applied 1.13 patch and it still won't stay stable. I've been able to play once or twice before at ver. 1.08, but now can't even get a game started. Can someone please help?

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i just had a crash after

Submitted by magogian on Mon, 2006-11-06 23:31.

i just had a crash after finishing a strategic battle under the 1.13 patch. Otherwise, I like the improvements.

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Trithemius's picture

Apparent hang during end of turn processing

Submitted by Trithemius on Tue, 2006-11-07 03:49.

The game takes a very long time to process after all the player turns. I left it for 15 minutes and nothing happened so I ended up forcibly shutting down the game.

I have two proposals in the alliance window, so I wonder if this might be responsible.

I am playing 1.13 through Steam.

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Apparent hang during end of turn processing

Submitted by Sinned on Tue, 2006-11-07 04:20.

1.08 it only happend playing larger universes, so Im playing smaller ones..

1.13 now it also hangs playing in smaller universes...

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se5a's picture
Mod Designer

you may have problems with

Submitted by se5a on Tue, 2006-11-07 04:56.

you may have problems with old games if ships are outside the combat radius.
if you're getting frezes etc prosessing a similt game that had combat where ships got a long way out in prev versions you might try increasing the combat map radius.

-----
an se5a is a ww1 fighter, it is also a car.

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Can anyone tell me why the

Submitted by StaticDet5 on Tue, 2006-11-07 12:24.

Can anyone tell me why the patch is not available through Strategy First?
To those that have posted alternative links, thank you very much.

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boarding a ship

Submitted by sander on Tue, 2006-11-07 13:44.

anyone board a ship succesfully after patch 1.13? How?
Thanks

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Mod Designer

No.

Submitted by Phoenix-D on Tue, 2006-11-07 13:46.

The boarding is still broken, unless you attack ships that have only Master Computers.

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matryx's picture
Mod Designer

It is...?

Submitted by matryx on Tue, 2006-11-07 20:31.

That very first link in the post is StrategyFirst's link and was the reason I made the post in the first place....
______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

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Mod Designer

Guess what?

Submitted by Phoenix-D on Tue, 2006-11-07 20:55.

I know its in the history.txt, but the fix didn't actually work.

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I have had SE5 minimize on

Submitted by Elucidus on Tue, 2006-11-07 23:57.

I have had SE5 minimize on its own twice. When I bring it back up the graphics on the main screen are all screwed up and the cursor flashes. I can save exit and restart and everything is fine,. just thought I would bring this up.

Yours in gaming,
~Elucidus

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se5a's picture
Mod Designer

Elucidus - try running it in

Submitted by se5a on Wed, 2006-11-08 01:34.

Elucidus - try running it in safe memory mode. the gfx should not screw up if you do this, but it may run at a slightly lower framerate.

-----
an se5a is a ww1 fighter, it is also a car.

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hey thanks bud. Yeah, I

Submitted by Elucidus on Wed, 2006-11-08 02:03.

hey thanks bud. Yeah, I forgot about the safe gfx mode. It has only happened twice though, I don't know how many hours so it isn't a big deal, especially since I can recover without losing anythign but a moment of time. I was just trying to mention it so it is a known issue and to see if it is just me or not.
Thanks again.

Yours in gaming,
~Elucidus

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matryx wrote:Note: As usual,

Submitted by Mus76 on Wed, 2006-11-08 04:01.

matryx wrote:
Note: As usual, STEAM users will have to wait for STEAM to process the patch and release their own version - so expect it "shortly" (last time was just a few hours)

Any idea when its going to be up on STEAM? Been a couple days since your post and still nothing.

Shocked

Edit: Nevermind they just didnt bother to update the steam version history file for it. Once I opened up the actual game I noticed it was 1.13...

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