Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 109 guests online.

Online users

  • Shadow hornet
  • Hearteater
  • ForesterSOF

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V Multiplayer

Soooooooooooooooo slow

Submitted by Sleepalot4 on Sun, 2006-11-05 03:00. Space Empires V Multiplayer

Why in god's name does it take sooooo long to process a multiplayer turn and send the files. It makes playing a lan game painfully slow especially in the early turns when you aren't doing much. The save file it moves isn't that big so why does it take forever. Civ 4 processes a turn in seconds at most. Early SE5 turns take an easy 20-30 seconds...i can't even imagine the late game turns.

Sorry bout all the whining but i like this game single player but can't deal with the slowness of mp. Is this just the way the game runs or is this my problem and fixable?

‹ Emperor of the universe (E.O.T.U) Open for players LFG... I think. ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Combat Wombat's picture
Mod Designer

There will likely be

Submitted by Combat Wombat on Sun, 2006-11-05 03:05.

There will likely be optimizations in future patches, but yeah its slow your not the only one unhappy about the turn processing speed.

» login or register to post comments
Dragagon's picture

You think this is slow?

Submitted by Dragagon on Sun, 2006-11-05 03:18.

You think this is slow? wait till we get a real AI that can actually challenge the player. then you will be screaming.

Dragagon

Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something.

-- Robert Heinlein

» login or register to post comments

Not that slow

Submitted by evilginger on Sun, 2006-11-05 04:45.

I personally don’t think it’s that slow to be honest and whilst I have a good machine its not stellar in performance and generally running a lot of other stuff in the background.

» login or register to post comments
Rilbur's picture

Turn Time

Submitted by Rilbur on Sun, 2006-11-05 10:24.

Quote:
Early SE5 turns take an easy 20-30 seconds...i can't even imagine the late game turns.

O.o That isn't slow. For TBS, thats lightning fast these days.

And if you're wondering, its because the AI has FAR more to check than in civilization games. Think about all the options available in SEV, that aren't in Civ.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments
Captain Kwok's picture
Mod Designer

Slow downs

Submitted by Captain Kwok on Sun, 2006-11-05 14:01.

There's usually a slow down in the early game when the AI is surveying systems. After that the speed is ok until the AIs start engaging in combat and things of that sort.

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments

I agree though the speed

Submitted by RCMP on Sun, 2006-11-05 15:00.

I agree though the speed issue should be looked into right after the Minister Bug is squashed Smiling

» login or register to post comments

Well guys I have a very fast

Submitted by RCMP on Sun, 2006-11-12 15:08.

Well guys I have a very fast machine 2 Gig of ram etc etc......My last LAN game 3 MP's and 3 AI on a medium map and turns were taking like 15-20 minutes.

Big problem and if you ask me makes MP games unplayable. Funny but with 1.08 I found it much faster in turn resolution. Then again the minister bug was the killer on that patch Eye-wink

Keep the patches coming M&M as MP really needs some help Smiling

» login or register to post comments
Mod Designer

AI's

Submitted by Phoenix-D on Sun, 2006-11-12 20:37.

The slow-down is entirely from the AIs, so if you're not using them MP games are playable. Seems to have come from something in the last patch, so hopefully the next will fix that.

» login or register to post comments

hmmm I guess we could try a

Submitted by RCMP on Tue, 2006-11-14 07:35.

hmmm I guess we could try a game with no AI's. What about Neutral Empires (never seen them yet) would they cause these massive slow downs?

» login or register to post comments
Rilbur's picture

AI is AI

Submitted by Rilbur on Tue, 2006-11-14 10:53.

An AI is an AI, the only thing disabled about nuetrals is their ability to go to other systems.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments
Mod Designer

Don't bother with neutrals

Submitted by Phoenix-D on Tue, 2006-11-14 11:43.

I'd never turn neutrals on at all, myself. They're not much more than speed bumps. Smiling

» login or register to post comments

Re: Soooooooooooooooo slow

Submitted by Lord of the Vik on Wed, 2008-01-16 20:32.

I havn't been playing MP but I've had problems with turn speed in single player. if the AI's have enough resources they build massive groups of fighters and place them at WP's and this really slows down the game. I have had some luck in improving the situation by doing the Following.
Change the vehicleunittypes.txt file by removing "can be in fleets" from the abilities and cange the numbers of the abilities to reflect this change.
you can also change "Maximum In Space Per Player Per Sector := 10000" to a more suitable number like 100 or so. this reduces the number of fighters wandering around in AI systems which so far has helped turn speed drop from 20 minutes to something more like 2-3 minutes.

» login or register to post comments

Re: Soooooooooooooooo slow

Submitted by Vince278 on Thu, 2008-01-17 20:19.

I disagree with Civ4 being fast. Both games quickly grind to a halt when they are huge with lots of players and units. SE4 is much faster now on newer computers so I may go back. Smiling

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • AI and also treaties
  • Defence vs. Attack and other Combat related questions...
  • "Canvas does not allow drawing"
  • Resource buildings ratio, Resource Converter, Monolith Facilities and Stellar Manipulation
  • Real Time Client
(c) Strategy First, Inc. All rights reserved.