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Home » news » forums » Space Empires V » Space Empires V General

Tactical combat

Submitted by javaslinger on Fri, 2006-11-03 18:49. Space Empires V General

Where can I find some info on how to do this effectively... I'm lost... I just spend all my time chasing ships.. and I cna't keep track of all my little ships... half of them stop before i notice.

Help!

Javaslinger

‹ Changelog for SE:V v1.14 Ministers ›
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SirKid's picture

Best to Ask questions

Submitted by SirKid on Fri, 2006-11-03 21:27.

Ships that turn away from combat either have Don't get Hurt orders or they are out of ammo or supplies. I think the next patch will fix the endless chasing of ships. Look at the 1.12 change log post.

You can slow the speed of the combat way down and that will help to keep track of everything. I normally let the AI handle most of the battle and only take direct control of special ships and fighters. I like to take control of fighters because they are fast and can chase down the fleeing ships.

As a last resort, go into sector view and place your ships right next to the enemy ships before starting combat.

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How do you let the AI take

Submitted by javaslinger on Fri, 2006-11-03 22:46.

How do you let the AI take control of some ships during tactical combat? Also, I understand that you can 'place' ships before combat starts. How is this done?

I am very confused about how tactical combat works. There is pathetically little documentation on it in the manual.

Thanks,

Javaslinger

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Bump... Please Help

Submitted by javaslinger on Tue, 2006-11-14 00:24.

I'm totally missing out on tactical combat. Please help. Someone mentioned you can give control of some of your ships to the AI in combat but manually control others? How is this done?

Are ships automatically uncloaked upon entry into combat or can you decloak at will? I assume prior to firing?

How do you control literally dozens on ships in tactical combat this is going ing real time? Even at a slow speed???

Please Help...

Javaslinger

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Prankowski's picture

about cloaking: cloaked

Submitted by Prankowski on Tue, 2006-11-14 04:28.

about cloaking: cloaked ships cannot start combat, you have to decloak before you attack.

about ai controll in combat: normaly every ship and unit is controlled by the ai when the combat starts, so if you don´t do anything and just let the battle start they should all engage automaticaly (if they have supplies). if this doesn´t happen you should check the standard orders you gave them in the fleet or in the ship-design (you can choos a standard tactic at ship-design).

when in combat on the bottem right there is a button for "view orders" (or something like that), there you can check or uncheck the options if the ai shall controll moving and/or shooting.

hope this helps a bit.

Prankowski

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