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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Putting myself on the market...sic

Submitted by LordHavoc on Mon, 2006-09-25 16:09. SE:V MODs

Let me put it this way, I'm bored. Really really bored. I need a project to keep my mind active and SE series has always been a good way to keep my brain from stalling.

When the game gets released they'll be a rush of mods & mini mods. I will be looking to assist and hopefully join a production team for one of the larger projects.

If you've already got an ambitious project in mind (and know how you are going to tackle it!) then drop me a PM.

‹ Firing Arcs? We need a Star Wars mod ›
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Kana's picture
Mod Designer

Mod Help

Submitted by Kana on Mon, 2006-09-25 17:07.

Well currently I have planned to produce a Honor Harrington Mod, based on the books by David Weber. Also a Star Fleet Battles Mod based on the table top game by Amarillo Design Bureau. I have also contemplated a Starfire like mod, but I'm sure there is someone else out there who might get to it before I do.

I'm sure I'm going to need help testing, and writting AI for the mods, testing the concepts, and general bug wrangling. Also I have no modeling talent, so any ships/images I might need, I will have to get from other interested parties...

I currently have a couple of excel files full of ideas, lists, tables and such for both mods, and I try an add, or organize them every chance I get.

I'm sure I will keep you first in my mind when I need some help.

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ekolis's picture
Mod Designer

I have a few ideas: * A mod

Submitted by ekolis on Tue, 2006-09-26 10:02.

I have a few ideas:
* A mod based on MOO2 (and the few good parts from MOO3 Eye-wink
* A mod based on Stars! (another 4X game)
* A remake of the Highliner Mod (a mod for SE4 with super-sized starships and "riders" which were like fighters but did so much more than fight) - we could really take advantage of the custom vehicle types and have highliners which launch riders which launch fighters which launch scatterpack drones which launch missiles! Laughing out loud
* A super-low-tech mod where each "star system" is a planetary system with a planet in the center instead of a star, and moons instead of planet orbiting it; each planet could additionally be split into multiple "continents" across the 6 sectors surrounding the center of the system (not sure if stock ringworlds will do this or not, or we might have to make custom "planets" which are just "slices" of a planet!) plus a "core" with a damaging ability (but successfully drilling into and destroying the core destroys everything in the system, much like destroying a star does!)

~~~
Mr. Flibble says...
Game over, boys! Laughing out loud

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matryx's picture
Mod Designer

If you're bored at the

Submitted by matryx on Tue, 2006-09-26 10:56.

If you're bored at the moment, start a bunch of shipsets.
With it being a new game an all, there won't be many to start with, and goodness knows I adore well-done shipsets Smiling
______________________________________________________
I think I just had an evilgasm.....
The (now official?) Space Empires 4 Mod Launcher V2.26

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World Class Ships

Submitted by StarHunter5 on Sat, 2006-09-30 17:27.

David Weber also wrote some books that used SuperDreadnaughts and Monitor Ships which (if I remember right) were even bigger than the SuperDreadnaughts.
Monitor Ships would have tremendous Fire Power and Shields but would be very slow( say maybe being able to move only 1 hex at a time).
The SuperDreadnaughts would nought be as powerful but would be faster.

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Kana's picture
Mod Designer

Other Weber Book Series

Submitted by Kana on Sun, 2006-10-01 00:22.

That was based on the game Starfire, that he wrote for Taskforce games. He wrote 4 books based on the game. Starfire was one of MM many inspirations for Space Empires.

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dwiebe18's picture
Mod Designer

2 questions. First, are

Submitted by dwiebe18 on Tue, 2006-10-03 20:04.

2 questions.

First, are warp points still able to stack in SE V?

Second, If they are would it be possible to make it so that the warp points can only be opened in 1 sector of the system map?
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.[i]

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Books based on the game

Submitted by StarHunter5 on Tue, 2006-10-03 20:19.

While I have read the books and I know of the game, I was not aware that the books were based on the game.
However it might still be interesting to try world class ships.

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Rilbur's picture

Stacking Warp Points?

Submitted by Rilbur on Tue, 2006-10-03 22:04.

I can think of a few evil things to do if you could "stack" warp poitns one-on-top of the other... (You thinking of HH's Wormhole junctions, by any chance?)

Could make for an interesting variation if you had "junctions" like that in addition to the regular WPs, and had them be extra-long-range things (halfway across the map instead of neighboring stars).

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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Noble713's picture
Mod Designer

Similar Idea...

Submitted by Noble713 on Tue, 2006-10-03 22:29.

Rilbur wrote:
I can think of a few evil things to do if you could "stack" warp poitns one-on-top of the other... (You thinking of HH's Wormhole junctions, by any chance?)

Could make for an interesting variation if you had "junctions" like that in addition to the regular WPs, and had them be extra-long-range things (halfway across the map instead of neighboring stars).

I used a similar concept to implement the major hyperspace trade routes for a SE4 SW galaxy map. Instead of warp points on opposite sides of the systems, I placed them either on top of each other, on in adjacent squares. I did this for the entire length of the 3-4 hyperlanes, so you could get from one side of the map to another fairly quickly, and still stop off at all the systems in-between. For non-hyperlane travel, I placed the warp points normally (i.e. really far apart).

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dwiebe18's picture
Mod Designer

I was thinking more along

Submitted by dwiebe18 on Wed, 2006-10-04 02:47.

I was thinking more along the lines of the Borg Transwarp Nexus, but warppoint junctions works. I also want to see if I can limit warp points to 1 sector in the system, and to have them collapse after every use, so that travel is more 1 way and that means travel would require a civilization building a network of "stargates" so to speak. For example editing the open warp point tech to not require any movement, just alot of supply. and incorporating it into a starbase not unlike the ORI supergate in Stargate SG-1
______________________________________________________________
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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