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Home » news » groups » Modder's Guild

Space Empires V Editor 1.1.1

Helper Applications
Download: se5editor_install_1_1_1_0.exe
Size: 303.52 KB
md5_file hash: be601f0881e2ee4f225e5cfb0619841b
First released: Thu, 2006-11-02 19:40
Last updated: Thu, 2006-11-02 19:40

Patch release fixing a few problems found in 1.1 by some very helpful users! (Thanks Phoenix-D and Elsemeravin!)

Version 1.1.1

  • General Bugfixes:
    • Even better enforcement of legal mod directory locations (GameTypes is not a legal mod directory)
    • Maximum Level and Custom Groups limited to ranges of [0,65535] and will now complain about the out-of-range data instead of just getting internal errors and doing the figurative equivalent of littering bits all over your computer's floor. *sigh*
  • Component Editor Bugfixes:
    • Component Type List can now accept arbitrary new values
    • Weapon Damage Type Formula seemed to be misleading and not a formula, but it turns out that it is an editable formula with specific variables possible. Fixed the editor to handle this.
    • All Weapon Effect Name fields have a "None" option now
    • Weapon Explosion Effect Name now reads from BitmapEffects_SpaceCombat.txt and BitmapEffects_GroundCombat.txt to fill in its allowable values.
    • Weapon Space Display Effect Name and Weapon Ground Display Effect Name now only allow "Weapon Explosion" Specific Effect types from BitmapEffects_SpaceCombat.txt and BitmapEffects_GroundCombat.txt.
    • Weapon Delivery Type is apparently not used by the game and can be an arbitrary value. Changed editor to allow arbitrary values for this field
    • Vehicle Types now reads VehicleUnitTypes.txt and adds those to the allowable list so that new vehicle types can be used.
    • Weapon Target Types now reads VehicleUnitTypes.txt and adds those to the allowable list so that new vehicle types can be targeted.
    • General Group can now accept arbitrary values

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