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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Modding Questions

dwiebe18's picture
Submitted by dwiebe18 on Thu, 2006-11-02 17:58. SE:V MODs

1. is there any way around the movement requirement for stellar manipulation?

2. Would it be possible to creat a facility that can open and close warp points, for example a Stargate Facility? I tried but couldn't get it to work.

‹ Modding Common Ship Hulls Superior AI ›
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dwiebe18's picture
Mod Designer

Another question, anyone

Submitted by dwiebe18 on Thu, 2006-11-02 18:01.

Another question, anyone know a way to limit the amount of warpoints in a system to one at a time?
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Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.

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Rilbur's picture

Quote:1. is there any way

Submitted by Rilbur on Sun, 2006-11-05 10:15.

Quote:
1. is there any way around the movement requirement for stellar manipulation?

I stongly doubt it, unless a code change is made.

Quote:
Another question, anyone know a way to limit the amount of warpoints in a system to one at a time?

I think there might be something in settings.txt, though that may have been SEIV I'm thinking of.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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