Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 218 guests online.

Online users

  • Supreme Legate
  • Faithful

Languages

  • English English
  • French French

Browse archives

« November 2008  
Mo Tu We Th Fr Sa Su
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Home » news » forums » Space Empires V » Space Empires V General

Mods?

Submitted by LordMaliki on Wed, 2006-11-01 22:25. Space Empires V General

I see alot of mentions for mods and such on the SE5 forums but no official threads and/or such. I'd like to see what other people are doing with the game since stock is not much more than se4 playwise (not that that's a bad thing, just nothing new).

What I don't see though is public acess to this. I'd eventually want to mod a lil bit myself but would like to see what other people are doing first. However I see that the modding guild is people who RUN one themselves. Is there no way to get in as a spectator?

‹ SE:V Thoughts Avalibility ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Captain Kwok's picture
Mod Designer

Balance Mod / SE:V Mod Forums

Submitted by Captain Kwok on Thu, 2006-11-02 00:08.

The Balance Mod is really the only mod available at this time:
http://www.captainkwok.net/balancemod.php

And there are forums for SE:V mods here:
http://www.spaceempires5.com/en-US/forum/4

-----

Space Empires Depot | Space Food Empires!

» login or register to post comments
Rilbur's picture

Other Mods

Submitted by Rilbur on Thu, 2006-11-02 00:15.

Other mods are being developed, however it does take time. First we have to grasp the game's new mechanics, make the leap from SEIV file sytem to SEV file system, then start coding (which is made both harder and easier by the changes).

On top of that, we have to face the fact that our mods our broken before we start if we rely on a broken feature of the game too heavily.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

» login or register to post comments

Thanks! I was looking in

Submitted by LordMaliki on Thu, 2006-11-02 03:44.

Thanks! I was looking in the wrong place for those forums. I appreciate the help! I understand mods take a while to be developed. Especially since the game isn't officially even a month old yet. I just wanted to make sure I'd know where to look. TY again!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • A question about weapon mounts
  • Space Empires V 1.74
  • Gritty Galaxy Fleet Clash
  • Simultaneous Movement FAQ?
  • drone combat?!

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • intelligence
  • Unnamed AI with v1.66?
  • Intel - what are the mechanics of the numbers?
  • Number of AI players moddable?
  • Window Size, windowed mode
(c) Strategy First, Inc. All rights reserved.