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Home » news » forums » Space Empires V » Space Empires V General

A somewhat new complaint about Fleets/Combat

Submitted by Razgriz on Mon, 2006-10-30 14:55. Space Empires V General

Am I the one person who doesn't like the Fleets? I'm not talking about the ordinance bug. Fleets themselves. They tick me off, they save a little time moving around a few ships but in combat they are annoying and get my ships killed so much easier.

I personally like the scattered, formationless, and independent movement of combat with out fleets. Taking my ships out of fleet formations is way too hard and seems to rarely work. Plus I like being able to break my ships off at a momments notice (I often have my ships go head into battle but right before I'll split them off around the sides of the enemy and surround them. Plus the fast movement on the sides does seem to greatly increase the chance of miss for the enemy ships. Im sure I can do this with Fleets but its too much hastle. After some of the severe bugs are fixed up I'd like to see a little improvement on combat (Though it is freaking awesome already).

I would like to see a 'tail this ship' command added. To catch those pesky fleeing ships I often make some fighters, send them into battle and set them to split up and ram each ship. Then I need to watch them all sorts of closely to make sure they are in range and not close enough to ram the ship, then I need to manually change their destination to keep them firing. Its quite a hassle but works better than anything else.

Oh yeah, someone once said that you can prearrange the possition of your ships before combat starts. I can't figure out how to do it. Is this true, if it is how do you do it?

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Grid & Eyball

Submitted by bighouse on Mon, 2006-10-30 19:59.

To arrange your ships before combat, select the sector that contains your ships, then click on the Sector View icon. Its located at the upper right of the Ship List/Information window (the center of the three windows at the bottom of the screen). It looks like an eyeball floating over a grid.

Once you're in the sector view, you select a ship by left clicking it and place the ship by left clicking again. Right clicking while the ship is selected will rotate the ship.

Tragically, there is no way to select multiple ships at one time. This is a major PITA with large fighter groups...

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Thy Reaper's picture
Mod Designer

Drop Formation at 150% Range

Submitted by Thy Reaper on Tue, 2006-10-31 17:01.

I agree that currently, the distance between ships often renders larger portions of my fleets useless in an engagement. What I would like is to be able to tell my task forces to drop out of formation and converge on target at 150-200% of the lead ship's attack range. That would be very useful and make fleets a viable option.

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With all these people, you would expect one of them to carry an iguana around...

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Captain Kwok's picture
Mod Designer

Break Formation

Submitted by Captain Kwok on Tue, 2006-10-31 18:30.

You can also set your ships to break formation and they will follow their ship strategies instead.

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Space Empires Depot | Space Food Empires!

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Ive tried doing that but I

Submitted by Razgriz on Wed, 2006-11-01 15:04.

Ive tried doing that but I always have some problems. Mostly it just doesn't seem to work and I've come down to breaking the fleet off ship by ship and having to test if it worked afterwords. I don't hear this complaint anywhere else so it could just be me. I'll probably try using the fleets again when the new patch comes out. By the way Kwok, are you going to release a new version of your balance mod when the patch is released to take away the ordinance regen? You best. Keep up the good work too.

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Captain Kwok's picture
Mod Designer

Breaking Formation / Balance Mod Updates

Submitted by Captain Kwok on Thu, 2006-11-02 00:35.

I haven't experimented too much with break formation in the strategies themselves, but usually as issued through the tactical combat interface. It seems to work ok.

There will probably be a v0.94 release for the Balance Mod on Friday and then a ready to go v0.95 for Patch Day.

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Space Empires Depot | Space Food Empires!

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same problem

Submitted by Arius32 on Thu, 2006-11-02 08:45.

as posted before, methinks 2 new combat options would do, (1) tighten formation (2) change formation.
the showsector is good as long as you dont have 50 ships there lol!

wonder if anyone could write a formation editor? it's a huge hassle to edit the formations files manually.

just in case i'm not clear , GREAT WORK Everyone Smiling

______________________________
since SEIII
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ChiggyVonRichtoven's picture

I still like Fleets, but I

Submitted by ChiggyVonRichtoven on Thu, 2006-11-02 18:59.

I still like Fleets, but I would love to add a suggestion about the combat: How about the ability to double click on a specific hull type and/ or design type and have all the same hull types/design types become highlighted! Smiling

There is nothing more aggravating than trying to micromanage multiple fighters, or a dozen of the same hulls, when all I should have to do is double click one and have all fighter/hulls/designs of the exact same configuration become automatically selected so I can give the same order to the whole group at once. It's a very popular concept in real time strategy that could work under the SE5's new combat system right?

After all, I design my ships and fighters to accomplish specific tasks, it should naturally follow that I would want to be able to double click that specific unit and have them all respond so I can send them to perform those specific tasks.

This would go a long way towards being able to create task forces on the fly and send them off to do particular jobs.

If there is already a way to do this just please be kind in telling me about it. I will feel like a big enough dumbass for not having know about it. Eye-wink

I Want The 58th In My Sky And Raining Fire!!

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