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Home » news » forums » Space Empires V » Space Empires V General

Great, erm now what? :)

Submitted by sugaraspa on Mon, 2006-10-30 07:08. Space Empires V General

Hey,

Sorry, this was supposed to be a continuation from a previous thread, regarding the creation of a Ring World/Sphere World:

Thanks to the people who responded to my question, and as a result, I've now got a shiny new Planet.

Dumb question though: now what?

I can't seem to colonze the planet. I load up a Colony Ship, with a Rock Colonization Module (my spehereworld is Rock), load up my Population, right click on planet, and say Colonize.

But they just get to the edge of the planet, and stand there. They don't tell me what's wrong, nothing.

So, here I am, staring at this HUUUGE world, with Optimal conditions, 150% of each mineral waiting for me...

What do I do with that, besides of course making some money off of the museam royalties I'll charge my denizens to look at at this thing...

Once again, I'd really appreciate any help...

Many thanks,
Paul

‹ New Patch???? When???? Tech Tree Spreadsheet ›
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...

Submitted by Sabin Stargem on Mon, 2006-10-30 09:36.

Click around on the hexes that the Sphereworld occupy. The goal is to find where the original star was located, so that you could click on that space with the colonization button. Sphereworlds are very finicky right now, and that was the solution I had found.

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Rilbur's picture

Click on Edge

Submitted by Rilbur on Mon, 2006-10-30 09:45.

I found it helpful to click on one of the sectors on the edge of the sphereworld to colonize it.

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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colonizing spheres

Submitted by DimmurWyrd on Mon, 2006-10-30 16:15.

I find that once your colony ship arrives click colonize again then the space the ship stopped in.

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That seems to have done it

Submitted by sugaraspa on Tue, 2006-10-31 08:17.

Thanks guys, that did it.

Thanks a lot for the help - I greatly appreciate it - now I've got 200,00kT available space - woohoo!

By the way, and let's just pretend we're not worried about balancing the game in anyway:

Anyone else think it strange that you can mine an artificially created world for minerals, organics, and rads?

I mean, why not just exclude those minerals when one creates the planet in the first place? Smiling

Anyways,
thanks again!

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rofl

Submitted by DimmurWyrd on Tue, 2006-10-31 21:00.

sugaraspa wrote:
Thanks guys, that did it.

Thanks a lot for the help - I greatly appreciate it - now I've got 200,00kT available space - woohoo!

By the way, and let's just pretend we're not worried about balancing the game in anyway:

Anyone else think it strange that you can mine an artificially created world for minerals, organics, and rads?

I mean, why not just exclude those minerals when one creates the planet in the first place? Smiling

Anyways,
thanks again!

hehe and I thought I was the only one to think that Eye-wink isn't it also amazing that you use roughly 50,000kt of material to make one but can pull millions of KT out? Eye-wink

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Combat Wombat's picture
Mod Designer

the sun

Submitted by Combat Wombat on Tue, 2006-10-31 21:06.

sugaraspa wrote:
Thanks guys, that did it.

Thanks a lot for the help - I greatly appreciate it - now I've got 200,00kT available space - woohoo!

By the way, and let's just pretend we're not worried about balancing the game in anyway:

Anyone else think it strange that you can mine an artificially created world for minerals, organics, and rads?

I mean, why not just exclude those minerals when one creates the planet in the first place? Smiling

Anyways,
thanks again!

A good way to look at it is you are able to draw alot more energy from the sun which translates to resources, remember its the future.

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Planets are used for materals to make sphere/ring worlds

Submitted by Kenquinn on Tue, 2006-10-31 21:14.

DimmurWyrd wrote:
hehe and I thought I was the only one to think that Eye-wink isn't it also amazing that you use roughly 50,000kt of material to make one but can pull millions of KT out? ;)

If your talking about how the components you need to make a sphere/ring world is much less heavy then the actual weight of a ring/sphere world. I think the components you need to make one, use the planets destroyed in the creation of the ring/sphere world for materials.

I am not sure that making a sphere/ring world destroys planets in the game because I am still playing the demo til SEV comes out in Canada. But if you read about sphere/ring worlds, you will find that they generally use the planets in the solar system make them. If planets are destroyed in the creation of sphere/ring worlds in SEV, that is where they get materials they need.

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Dragagon's picture

That would be true if...

Submitted by Dragagon on Tue, 2006-10-31 21:21.

The would technically be true, however, in game a ring world is alot like the Halo world. just a ring out in space. The ring worlds of science fiction have to take up the orbit around the sun itself meaning no light where the ring is. Same with sphere worlds, they are supposed to encompass the entire sun, making for one gigantic planet, as it is, it doesn't...

Dragagon

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Combat Wombat's picture
Mod Designer

I believe they are

Submitted by Combat Wombat on Tue, 2006-10-31 22:09.

Dragagon wrote:
The would technically be true, however, in game a ring world is alot like the Halo world. just a ring out in space. The ring worlds of science fiction have to take up the orbit around the sun itself meaning no light where the ring is. Same with sphere worlds, they are supposed to encompass the entire sun, making for one gigantic planet, as it is, it doesn't...

Dragagon

Well I am quite sure ringworlds and sphereworlds in se5 are built around suns just like in se4.

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That is an definate

Submitted by Sabin Stargem on Tue, 2006-10-31 22:17.

That is an definate requirement. If there is no star, then you won't be able to build any artificial planets.

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Dragagon's picture

this.shootSelfInFoot()

Submitted by Dragagon on Tue, 2006-10-31 22:28.

Combat Wombat wrote:
Well I am quite sure ringworlds and sphereworlds in se5 are built around suns just like in se4.

Ahh, well chock up another "this.shootSelfInFoot()" The only question then is if the creation of a ring world has any effect on things like solar sails and the other planets in orbit.

Dragagon

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Combat Wombat's picture
Mod Designer

no effect

Submitted by Combat Wombat on Tue, 2006-10-31 23:35.

Dragagon wrote:
Combat Wombat wrote:
Well I am quite sure ringworlds and sphereworlds in se5 are built around suns just like in se4.

Ahh, well chock up another "this.shootSelfInFoot()" The only question then is if the creation of a ring world has any effect on things like solar sails and the other planets in orbit.

Dragagon

I pushed for it to kill off all organics on other planets in the system and things of that nature but it was not included. So no it doesn't really affect anything but it does take up alot of room the system you build it in.

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realistically?

Submitted by DimmurWyrd on Thu, 2006-11-02 10:01.

well I build mine in nebula systems after popping the nebula and buildings a nice shiny new start so no planets there lol...

as for generating the materials from the sun that would kinda make crystalline techs solar generators standard equipment wouldn't it? Eye-wink

BTW I am actually just being facetious because I am not that bothered by it. I WOULD like to see sphere/ring worlds generated with ZERO resources though in finite resource games.

Actually I would like to see them with no resource capacity without special tech (ala crystalline solar collectors) because ATM they are insanely powerful for resource generation... I can put one of every booster on the planet and STILL have room for over 150 monolith facilities on a sphereworld... with a base of 150% in each category that is just pure insanity hehe. Just ONE sphereworld can generate more resources than 10 normal systems on average. (I guess if atmosphere conversion worked better that number would be lower and hence more bearable)

Basically as it stands if I get a sphereworld in place I've won the game pretty much that simply unless the enemy also has one then the game becomes a stalemate because the defenses are too hard to crack and you have essentially maximum spaceyard capability and more or less infinite resources from one so that even if you lose everything BUT that one sphereworld that sphereworld can hold out more or less indefinitely :/

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Combat Wombat's picture
Mod Designer

Creating a sphereworld or a

Submitted by Combat Wombat on Thu, 2006-11-02 11:33.

Creating a sphereworld or a ringworld takes a masive ammount of resources. If your enemy is unable to break your defenses while you are building it then you have won anyways.

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Mod Designer

The theory behind

Submitted by LordHavoc on Thu, 2006-11-02 12:16.

The theory behind sphere/ring worlds resources is that you are capturing 100% of a stars output. And E=MC2 (or, energy = mass * speed of light squared)

Our sun burns off thousands upon thousands of tonnes of matter and ejects it into space in the form of solar radiation.
If you captured all that and could convert that back into matter you would get resources.

Your lord and master (below Foamy) LordHavoc

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Sphereworld colonizing

Submitted by cdagnon on Sun, 2006-11-12 21:01.

Just wanted to thank you for the hint above about how to colonize a sphereworld - had me scared there for a minute!

This *definitely* needs to be in the manual somewhere!

-Chris

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Thy Reaper's picture
Mod Designer

It was a bug

Submitted by Thy Reaper on Sun, 2006-11-12 21:09.

This was a bug that was listed as fixed in the 1.14 changelog. In future patches you shouldn't have to do anything special to colonize a sphereworld.

-----
Give me atmopshperic manipulation cannons, or give me death!

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