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TakAhLah's picture

SW Empire Shipset V1.4

Submitted by TakAhLah on Sun, 2008-09-07 12:21. SE:V MODs

Well quite some time has passed since V1.3 and there were several things that needed fixing...and I hope that I finally have them all done in V1.4. Smiling

I have added some new models:

Small(Tie tank), Medium(AT-ST almost!) and large troops (AT-AT).
Satellites.
Changed around the medium and large fighters...TIE interceptors are smaller that TIE bombers it turns out!
Added a new large frieghter and so moved the old large freighter to medium and medium to small.
Resized the SSD (baseship) This reduction in size cannot be helped and pehaps won't please SW fans, but the game does not cope well with such large models.

» read more | 10 comments

A few mod related questions

Submitted by Darchseraph on Sun, 2008-09-07 19:07. SE:V MODs

I'm trying to figure out how to implement the following list of abilities/configurations. Could someone please point me in the right way, or tell me it's impossible?

1. Area Damage: Is it possible to have missiles/mines/guns do splash damage during combat? And if so, how would I change the hit effects?

2. Limited Use/Burst Fire: Is there a way to limit how many times a gun can fire in a round of combat or have it fire a few times then have to stop a long time to reload (ie. this gun can fire three times before overheating and must cool for 10 seconds before firing another 3 times).

3. How do the effect files work? (The bmps in the effects folder, why are there multiple copies of each beam/bolt/missile, and what would be the proper way to say..make a very large sized bolt projectile without having the game stagger and rip them up).

» read more | 5 comments

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