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Game will not progress beyond the main menu.

Submitted by Bekenn on Sun, 2008-08-03 23:49.

I suspect this has something to do with my system configuration; I'll list the symptoms first:

In full-screen mode using Direct3D renderer:
Game (main menu, anyway) runs but displays only a blank black screen -- no mouse cursor is displayed, no graphics, no buttons, but the game does respond to keyboard input. On hitting alt-F4 to quit, the main menu becomes briefly visible before the process shuts down.

In windowed mode using Direct3D or software, or full-screen mode using software renderer:
Splash screens and menu appear properly, mouse cursor and buttons all present and working. Hitting "New Game" or "Quick Start" takes me to the game configuration screen; hitting OK from there takes me straight back to the main menu. Hitting the "Tutorial" button does nothing. I haven't tried loading a game, I'm guessing that would also just return me to the main menu. There are no error messages and the application does not crash.

» read more

Help text obscures minimap.

Submitted by Bekenn on Mon, 2008-08-04 04:13.

On the Planets menu (in-game), hovering over an entry in the planets list causes help text to appear. This help text appears over the mini-map, making it difficult to see the location of the planet on the mini-map.

IF your making SE 6, here are some hints ;)

Submitted by Janster on Mon, 2008-08-04 20:21. Space Empires V General

Well, considering I bought SE V for the second time the other day, (bought that entire Strategy first pack on steam ) in addition to owning it before on steam.

I thought I'd try a few games and take a peek back.
Well, its been what..over a year..and still no game really. Multiplayer is cumbersome and takes ages, so this game lends itself best to SP imho, cept maybe for PBEM.

So a few hints.

Workable AI, scrap tech , stuff , doodads, go back to the basics, make the AI workable and build your game around it.

Reduce the amount of fluff until you got stuff working, then add weird shit Smiling

» read more | 5 comments

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