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Balance Mod - small freighter shipyards and colonizersSubmitted by p3 d on Thu, 2008-07-17 02:18. Space Empires V GeneralI discovered an alternative initial build that gives significant initial advantages. The key is starting with advanced light hull technologies. Balance Mod 1.14b. A barebone shipyard will fit in a lvl 2 light hull. » read more | 15 comments |

"Add New Empire" crashes gameSubmitted by iou0 on Thu, 2008-07-17 03:54. Space Empires V GeneralHi there! I have stopped playing SEV for a few months. Now I installed patch 1.74 and behold: whenever I click "Add Empire" in game setup, the game crashes with Access violation at address 005712A - read of address 00000038 Is there anybody having the same problems? BTW: Crashes on Balance mod as well as Standard SEV. |
scenario creating inf SEVSubmitted by Ezekel on Thu, 2008-07-17 04:48. Space Empires V Generalwell i've been reading a couple of reports on http://www.garath.net/Sullla/civ4SP.html regarding civ4, and thought, why not have a similar sort of thing for SE. so i've come up with a scenario for the purposes of this, but the only problem is, i can't find any documentation for creating/editing maps, or setting up scenarios (special 1 off triggered events, introductory text, restricted tech, etc). so is there any form of map editting in SEV? similarly does anyone know where i can find documentation for scenario creating? thanks |
Massive Planetary Shield GeneratorsSubmitted by CokeMaster on Thu, 2008-07-17 07:36. Space Empires V GeneralMassive Planetary Shield Generators Hi This is my first post so sorry if this has been mentioned before but what is the difference between Planetary Shield Generators and Massive Planetary Shield Generators? The only difference I can see is that the Massive ones provide phased shields; do these phased shields also stop normal ‘non-phased’ damage? Thanks CokeMaster |



