Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 127 guests online.

Online users

  • Qcontinuum
  • Fyron

Languages

  • English English
  • French French

Browse archives

« May 2008 »
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news

archive

devnullicus's picture

DevnullMod 1.71.3.1 Patch version released. Problems with happiness/rioting should be fixed now

Submitted by devnullicus on Mon, 2008-05-19 06:04. SE:V MODs

I've released a patch for DevnullMod 1.71.3 that fixes the following things:

================================================================
Version 1.71.3.1 (patch version only)
================================================================
1. Fixed Fast Crystalline missile sizes fixed to not give negative tonnage at high tech levels
2. Fixed Massive unhappiness modifiers from the new society and government type files were causing the AI to go into
a fetal ball and never recover. The new files are adjusted to have values that still give players more of
a challenge, but also let the AI survive. Beware that some combinations of govt and society types will still

» read more | 2 comments
devnullicus's picture

DevnullMod 1.71.3.1 Patch version released. Problems with happiness/rioting should be fixed now

Submitted by devnullicus on Mon, 2008-05-19 06:04. SE:V MODs

I've released a patch for DevnullMod 1.71.3 that fixes the following things:

================================================================
Version 1.71.3.1 (patch version only)
================================================================
1. Fixed Fast Crystalline missile sizes fixed to not give negative tonnage at high tech levels
2. Fixed Massive unhappiness modifiers from the new society and government type files were causing the AI to go into
a fetal ball and never recover. The new files are adjusted to have values that still give players more of
a challenge, but also let the AI survive. Beware that some combinations of govt and society types will still

» read more | 34 comments

Migration? Where, When, How?

Submitted by Jedi_Nites on Mon, 2008-05-19 06:50. Space Empires V General

Hiya,

I have always avoided treaties with migration clauses and destroyed enemy colony ships that I have encountered.

However, I am currently playing a 1.71 BM 1.14A game and for the first time have experimented with boarders and managed to capture an enemy colony ship of a race that breathes a different atmosphere to my Terran oxygen breathers.

The race in question are methane breathers and I unloaded the colony ships population onto a methane planet, removed my oxygen breathers and undomed the planet but have a few questions regarding migration that hopefully someone can answer.

Firstly, I think I read somewhere that population increases on a new colony partly by reproduction and partly by migration from other colonised planets I have, assuming this is correct....

» read more | 28 comments
BlueTemplar's picture

Custom Empires beta v0.1 ready!

Submitted by BlueTemplar on Mon, 2008-05-19 10:59. SE:V MODs

Took me a while to add all the abilities... but here it is!

Right now the Racial Traits are probably really poorly balanced, especially at their extreme values, and I don't know how the default AI empires will react to their default racial traits and governement types being invalid : You should rather create yourself the AI empires.

Unzip this file into your favorite mod folder.

» 10 comments
Kingside_Bishop's picture

New Feature Request: A Movable Typing Cursor

Submitted by Kingside_Bishop on Mon, 2008-05-19 19:31. Space Empires V General

Hi! I'm just writing to request a new feature.

When you're typing in-game (like when writing an empire description, or a political message), it would be really neat to be able to go back and edit already written text without having to delete everything I've already written. A cursor that could be moved, like in a word processing program, or these forums, would facilitate this. As it is, the cursor can only ever be at the end of the text, which means to go back, you have to delete text. Which is a little annoying, for the long-winded of us.

Anyway, I hope this doesn't come off as a jerkish sort of demand. Just thought, you know, I'd put it out there. I know the game designer (one man, ladies and gentleman) is a busy guy.

» read more | 8 comments
Antarian's picture

Shipset Viewer

Submitted by Antarian on Mon, 2008-05-19 22:41. Space Empires V General

What happened to the Shipset Viewer? Right up until the latest patch, I could view any shipset, easily, by either transferring the x file to the utility folder or copying the shipset viewer exe to the empire's folder. Simple! Was very easy to see and fix any problems with weapons arcs immediately.

Now when I copy the shipset viewer to a (non-stock) empire folder and try to run it, it crashes. If I copy the empire's shipset x file to the viewer's folder and try to open it, I get a blank screen. What gives? I cannot see any difference between a stock shipset file that loads, and a custo

» read more | 3 comments

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • I am so impressed!
  • Space Empires V 1.74
  • Stuipd Question
  • Neutral pack 1.10 released, now adds three neutral races.
  • Research By Percentage SUCKS

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Religous Trait ideas
  • Cargo and Cargo Bays?
  • Cargo sharing in Fleets
  • Bad formula in Balance Mod ?
  • New at multiplayer... any suggestions?
(c) Strategy First, Inc. All rights reserved.