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Cerberus's picture

Enemy ships passing through warp point blockade...

Submitted by Cerberus on Tue, 2008-03-18 11:07. Space Empires V General

i have all my border warp points blockaded with fleets of 6+ ships and the enemy just warps through and starts roaming around my systesms with no combat taking place.
This is stock 1.66 on pbw.
I couldn't find this problem listed anywhere else in the forums. What gives?! There is no sight obscuration on the warp point. And sometimes even when i set ATTACK SEEK my fleet will move to the enemy ship but not attack it.
Mines seem to be the only reliable methode of defending warp points?!

» 6 comments

hang up during processing turns

Submitted by Field1701 on Tue, 2008-03-18 12:29. Technical Support

I just started a game and I'm about 50 turns into the game and it always seems to hang at processing turn (the blue bar is between the O and C).
It's a huge game with 200+ systems and lots of enemy players.
Now if I save and quit the game, then restart it doesn't seem to have a problem.
Any solution to this or wil I have to restart the game after every turn. I have already disabled autosave since it also caused crashes. I tried safe video memory and disabling music but it didn't help.

- Justice is not blind for I am her eyes. -Vhailor

» 2 comments
Rilo57's picture

Kidnapping intel project.

Submitted by Rilo57 on Tue, 2008-03-18 12:50. SE:V MODs

I had an idea for an Itel project, but I haven't worked with intel at all, so I don't know if it's possible.

Basically my idea is to provide a race with a seed population that breaths a different atmosphere, without having to go the route of diplomacy. An intel project that when successful you gain 1M pop of another race, to cultivate and populate your planets.

You can do this militarily by captureing a planet, but I want to do it covertly (without pissing off the other race, they know something happened, they just don't know who did it.). Any ideas on how to accomplish this?

» 2 comments
Psieye's picture

Power of Custom Formations

Submitted by Psieye on Tue, 2008-03-18 15:37. Space Empires V General

To those people believing a swarm of fighters will always kill a fleet of ships because they gang up on each ship one at a time (BM btw):

My ships enjoy the opposite situation - we gang up on fighters while only a fraction of theirs is around to shoot back. Naturally, each volley all targetted fighters die because well, you can't survive that many (mounted) Anti-Proton Beams and Point-Defence when tech is similar.

» 17 comments

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