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Lord Aries Greymon's picture

AI Mixing

Submitted by Lord Aries Greymon on Fri, 2008-10-10 01:25. SE:V MODs

Has anyone ever taken, let's use BM as an example, the Agressive AI main script, and the Moderate or Defensive setup scripts and run them in a single Computer-controlled race?

And if so, what were the results?

Was the agressive race more difficult to kill, or easier?

Did you try a defensive race the same way?

How did it turn out?

I have placed this in the MODs topic as it seems the most likely location.

» 1 comment

New Engine System

Submitted by azacool89 on Fri, 2008-10-10 04:30. SE:V MODs

This Idea sparked when i was playing with carrier battles (somewhere in 1.2 i think). It went into one of my unreleased versions of Starmasters mod. I use the common system that most mods use(thrust > mass). However the fun part went in to the drive reactor... every ship size had its own (restricted by mounts). With larger ships gaining the larger bonus.

The effect was all ships moving at the same speed like in Startrek. Although you can increase the speed of ships. the smaller ones getting the best advantage.

Im putting this system into my SEV version of Starmasters. Without the dam 100+ drive reactors. To do this my locking the editor when you place the drive reactor on it. This is because the reactor is doing to give bonus movement based of engine amount and ship size.

» read more | 3 comments

German Version of Space Emp V?

Submitted by Heinz-Fiction on Fri, 2008-10-10 09:52. Space Empires V General

Hey there,

ive downloaded SE V from Steam, but the only avliable Language is english and mine is not that got (as you see -.-). Is there any Chance to change the language into German?

» 13 comments

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