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Invading Planets with Troops

Submitted by MikeTn on Tue, 2008-10-07 09:31. Space Empires V FAQs

Again, I may have simply overlooked something.....
I have Troops available for Invading an Empire I am at war with. They have a single planet at this time and no navy. I have one (1) transport ship with cargo bays and satellite deployment bays. How do I invade their planet???

» 4 comments

Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List, Volume 2

Submitted by Vince278 on Tue, 2008-10-07 10:57. Space Empires V General

The original thread has gotten a bit long and difficult to read. Other forums I've been in close threads over 500 posts long and start continuation threads so I'll try doing so here as well. This is not a new thread but a continuation of the original. I think it's a good idea unless everyone disagrees.

For reference, the original thread is here: www.spaceempires5.com/en-US/node/78

» 3 comments
inigma's picture

Research and Design Strategies & Drones Strategy

Submitted by inigma on Tue, 2008-10-07 16:58. Space Empires V General

I added this to the wiki: http://wiki.spaceempires.net/index.php/Strategy_Guide_%28SEV%29#Inigma.27s_Guides

Early Research and Design Strategy

I usually only play with Captain Kwok's Balance Mod. Please refer to the latest technology chart to figure out what you have to do to get. These are my general early game techs.

1. Level 3 Sensors (you can't win against what you can't see)

2. Small Mines armed with Level 1 Warhead(s) (you can't hold what you can't block)

3. Level 1 Contra Terrene Engines (you can't win where you can't run to)

4. Small Satellites

Early Unit Designs: Mine with two 5kT warheads Small Weapon Platform with Level 3 Sensors and missiles Small Satellites with Level 3 Sensors

» read more | 4 comments
ekolis's picture

Mix 'n' match special techs

Submitted by ekolis on Tue, 2008-10-07 19:59. SE:V MODs

So you basically have your "Mechanical", "Organic", and "Crystalline" techs, right? Mechanical being your basic run of the mill stuff, Organic being the stuff from the Organic racial trait, and Crystalline being the stuff from the Crystallurgy racial trait, right? Those have sort of become like the "paradigms" from Adamant in some mods... well, what if you could mix and match?

Say you divide up the tech tree into X number of "general areas" - say, like so with X=5:

Construction - covers space yards, repair, hull sizes, armor, that sort of thing
Industry - covers resource extraction, spaceports, resupply, etc.

» read more | 9 comments

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