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BM Drones - Warp Busters! Help Captain Kwok!!!

Submitted by Rudion on Wed, 2008-07-30 23:22. Space Empires V General

One of my enemies in a BM game has put a lot into drone research. I was pretty smug about my chances against him as he built up almost 100 medium drones with missiles (some with DUC's) on one side of a warp point and I built up a few dozen beam destroyers w/ mounts on the other side of the warp point (along with some sats, mines, and some fighters - was early in my buildup).

I was hoping he'd come through the warp point, as that gives a big advantage to the defender - enemy ships come in only a few at a time.

But not drones.

Oh, no - ALL of the 100 drones came through AT THE SAME TIME.

» read more | 10 comments

running into lots of bugs in combat engine. Is this typical? Any advice appreciated.

Submitted by Dogboy on Thu, 2008-07-31 11:54. Space Empires V General

I'm experiencing a lot of bugs associated with the combat engine, and I'd appreciate it if some of the more experienced players could let me know if this is to be expected, and if there is anything I can do to improve the situation.

We're playing: SE5 v1.74 with Balance Mod v1.14b (Folder name 110+)

We're now on turn 60, and only recently have been having much actual combat. So, a huge investment of time and effort by all players. Meticulous plans, alliances, careful research and colonization strategies. The works.

A few turns ago I began an assault on an enemy empire, and the combat engine just seems to have gone haywire. First, I sent my main assault fleet to an unoccupied planet with a small armed satellite in orbit. My fleet moved up to the satellite and stopped, without firing. Eventually, a kamikaze fighter arrived, but not before one of my cruisers was severely damaged and another was damaged as well.

» read more | 13 comments

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