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More eventsSubmitted by Brad on Sat, 2008-07-26 00:44. SE:V MODsThis was done more as a learning exercise for myself than anything else, but in any case I've added a few new events to the random events script. You can download the complete mod at http://www.hotkey.net.au/~bjhann/events_mod.rar [code]v1.0 - Initial Release (26 July 2008) 1. Changed - population-killing events will not kill all population unless it is already small ( » read more | 4 comments |

advanced AISubmitted by Mynhardt on Sat, 2008-07-26 10:21. SE:V MODsHave anybody created a AI that is stronger than the stock AI or the modified one in the Balance Mod that I can download. One AI is no match for a human player even with all the bonuses on. This alone makes that this game has no singleplayer value. I don't mind if the AI cheats to be stronger as long as it does not start with higher levels of research. Ideely I would want the AI to just get more of everything for instance if the ai builds a mineral mine even on a 50%rich planet the ai race must still get like 250% for each mining station he has. The same should go for organics radioactives research and spy centres. » read more | 16 comments |
Windows VistaSubmitted by bam65 on Sat, 2008-07-26 12:27. Space Empires V GeneralI would like to know if Space Empires V works on systems using Windows Vista. |

Can one restrict facility construction to planet type?Submitted by Isopsyco on Sat, 2008-07-26 15:12. SE:V MODsI was wondering (and didn't see it in my search) if one could limit the type of facilities to a planet type? For example, could you only build a snowman making robotics facility on an ice planet type? Or a balloon making factory on a gas type planet? Looking to create facility types specific to planet types. |



