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Space Empires EU 1.74 German

Submitted by Izanagi on Mon, 2008-06-30 04:02. Space Empires V General

Ihr verwendet immer noch den Begriff Biotechnologie für zwei Forschungsbäume.
Ändert doch den einen in Bioforschung, am besten den oberen unter TechAreas.txt .
Dann müssen nur noch die Anforderungen bei Biotechnologie und Organische Waffen angepasst werden.

You still use the name Biotechnologie for two Techtrees.
You can set one as Bioforschung, for example the first one in the TechAreas.txt .
Remember to change in Biotechnologie and Organische Waffen that lvl 1 or lvl 2 of Bioforschung is needed.

» 4 comments
Bones's picture

Devnullmod 1.71.3.1

Submitted by Bones on Mon, 2008-06-30 04:14. Space Empires V FAQs

HI,

Loaded this mod as well as the multimedia pack and I have a couple of issues.

When I use Devnullmod I get planets for warp points and stars. It appears OK in Balmod.

Secondly, when using the Devnullmod I have resource problems. 3 planets are rioting as they have no resources, yet I have an overall surplus of minerals, orgainics and Radioactives. One of the planets has 2 orgainic and 2 radioactive plants with planet resource levels well over 100%. I can't see how to get resources to them.

I like the logic of this mod as far as minaturisation with higher tech levels. But I am concerned that there are no plasma missiles.

» read more | 9 comments

Ship Sizes

Submitted by bpleshek on Mon, 2008-06-30 13:44. Space Empires V FAQs

Hi all,

I have heard it suggested that there is a disparity between the small ships and the large ones with too much power going to many smaller ships. I am talking about the stock game. How is this exactly? Does the balance mod "fix" this, mitigate it, or not address it?

Brian

» 1 comment

Some damage types not working?

Submitted by Turducken on Mon, 2008-06-30 15:10. Space Empires V General

I'm playing v1.74 with BM v1.14b and I'm finding that some special damage types don't seem to do anything. Specifically, the damage types of 'Increase Weapon Reload Time' and 'Disrupt Weapon Reload Time' have no effect on their targets (with or without shields). Is this a known problem, or am I doing something wrong?

In addition, the damage type 'Only Weapons' destroys ship-mounted weapons just fine, but doesn't seem to have any effect on weapons platforms. Is this a bug or a design feature?

» 11 comments

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