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Critical Mods?

Submitted by thiosk on Sat, 2008-06-28 23:43. Space Empires V FAQs

Greetings to a new community!

Just bought SEV. Why you ask? Steller manipulations, of course!

Why is it every space game has you building dinky ships and dinkier spacestations... and you can't do any of the *cool* stuff that sci fi gives us? Oh, and also the flat, afterthought diplomacy sucks.

So im all patched up and I have my balance mod installed, as per reccomendations.

What I want to know is:

Are there mods that the community considers practically vital for single-player games? Things that really expand on weaknesses or circumvent problems? Or should I play the game my way first... and then search for what I need?

» read more | 14 comments

Mining and percentage

Submitted by bpleshek on Sun, 2008-06-29 00:21. Space Empires V FAQs

Hi all,

I have some mines on a 150% planet. The manual says that on a standard game, i should get my mining tech amount per mine times the bonus. As I MOSTLY use solar arrays on 2 and 3 star systems to gather all my minerals, i usually don't have a problem. But on my new game, i have only found 1 2-star system and i'm running low and so i decided to place the entire huge planet with mineral mine facilities(they're level 1). So that should be 3000 x 1.50 = 4500 minerals per facility per turn. Then i look at my abilities tab on the planet report and i'm only getting the 3000 not 4500 per mine. What gives?

» read more | 1 comment
Isopsyco's picture

Component leveling error

Submitted by Isopsyco on Sun, 2008-06-29 14:25. SE:V MODs

I have a bug in my mod that I don't know what the issue is (possible SEV issue?): I have several components similar named (KEW Canons with mark series) and available when projectile tech is researched further, the problem starts when you reach enough tech in projectile to get the second mark series and it starts at level 100, not 1 or even at the current level of projectile tech level.

Anyone see or hear something similar and does anyone have an idea what causes or will fix it?

The component:

[code]
Name := KEW Manned Heavy Cannon
Description := Kenetic Energy Weapon (KEW) Longe range cannon that fires Large explosive rounds. Component is crewed.

» read more | 3 comments

Supply Ships

Submitted by bpleshek on Sun, 2008-06-29 15:59. Space Empires V FAQs

Hi all,

If i want to make a supply ship(supplies and ordinance), do i use a freighter with lots of storage compartments or a regular ship with lots of ordinance and supply parts on it?

Thanks,

Brian

» 6 comments

Satellites Supplies and ordinance

Submitted by temar on Sun, 2008-06-29 17:00. Space Empires V General

I Placed 10 Sats at a Warp point with 1 supply & ordinance storeage each.
the problem was after about 10 turns when they sent about 8 ships in the ordinance ran out and they were just destroyed as thy were no longer shooting back
this wasnt an issue of not enough to last the fight it was low to start with,
how do i resupply / ordinance the satalites?

» 4 comments
Isopsyco's picture

Combat viewer problem: Some models not showing

Submitted by Isopsyco on Sun, 2008-06-29 19:03. Space Empires V General

Here is the situation: Have several empires with same Xfile ship set, some models can be viewed (player in my case) and others from the opposing empire can not!

Tried different configurations and it seems to be the custom ship sets at risk since I could get the stock ones to render ingame.

Example: made colony ship exactly like an opposing empires, put it in the combat viewer and mine displayed but the opposing empires did not. No error saying bitmap or xfile not loaded, just a blank spot where a model should be displayed. If you select via clicking on it, it shows up in the stat box.

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BlackSwan's picture

Updates for IA and EA shipsets

Submitted by BlackSwan on Sun, 2008-06-29 20:45. Space Empires V General

I've notice some of the ships aren't fully textured in the IA set so here are updated files. The B5 starbase has been redone too as it was always a disappoint to me. Sad  

The colony, frigate, destroyer and cruiser ships now have their textures applied completely. The B5 starbase has been reworked.
Drop the include files into your IA or EA folder in the Empires directory of SEV and let them overwrite. The Texture files are already there but for Bab5.bmp. After that you can delete B5a2.bmp. EA just has the new B5 station. The cruiser in the Minbari set is complete, that's what clued me. Puzzled  

» read more | 5 comments

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