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Lonewolf187's picture

A question from a Modding newbie

Submitted by Lonewolf187 on Sun, 2008-06-15 23:36. Space Empires V FAQs

I am trying to make my own mod for SEV. However, I am trying to get the Gestation Vats, Genetic encoding Lab, and the Medical Lab to work together for purposes of population reproduction. What do I need to do to get them to work together?

» 5 comments

Weapons and damage

Submitted by Pham Nuwen on Mon, 2008-06-16 00:05. Space Empires V General

How does weapons work when they are damaged?

They continue firing?

If yes, what is their behavior depending on damage?

Pham

» 10 comments

Planetary Bombardment in Treaties

Submitted by eberk on Mon, 2008-06-16 06:41. Space Empires V FAQs

At the start of a new game I already encountered 2 other Empires (Jraenar en Abbidon).

The Abbidon are not strong and I have managed to contain them to their homesystem and am gradualy shooting down their ships. With the Jraenar I have a Trade and Non-Agression treaty which contains a clausule that both empires cannot bombard planets.

When attacking an Abbidon planet I couldn't engage it... Does the clausule I have with the Jraenar Empire prevents me from obliterating Abbidon colonies ???

Thanks for the input

» 5 comments

New AI

Submitted by GamerSK on Mon, 2008-06-16 06:48. Space Empires V General

Ok, so i still play SE5 on my free time and frankly am a little sick of the AI. Hard AI just doesnt cut it. I need a new AI. One that actually tries to expand , research and put up a fight. i dont care how hard it tries his battleships and light carriers are just a joke.

Are there any modded AI's out there which compete? Are there any modded AI's?

Any help is appreciated.

» 2 comments
Challenge Space Yard's picture

Asteroids in the "Planets" window

Submitted by Challenge Space Yard on Mon, 2008-06-16 11:54.

Asteroids should have details show up the planets window, but doesn't.

Includes resource values and size.

[SE5 v1.74] Stellar Manipulation: Sphere World Placement Generator...

Submitted by SpaceLover on Mon, 2008-06-16 15:49. Space Empires V General

I’m preparing to make the Sphere World Placement Generator, but I’m still short 30 levels. The manual is saying “no other stellar constructions can be present in the solar system.”

Does this mean I can’t form any warp point and planets till I finish this first? Because teching to level 80 is pretty long time and I still have a size huge asteroid spot that could be a useful research planet, but I’m afraid that if I do construct that asteroid to a planet, does that prevent me from making the Sphere World in that solar system?

» 8 comments

Troops and occupation

Submitted by Slimbo on Mon, 2008-06-16 16:44. Space Empires V FAQs

This question is about a PBW v1.66/balance mod game.

I attacked another players' homeworld with 2 troop transports full of fighters and troops. Only one of which survived long enough to drop his troop pod.

At the end of ground combat he still had a few units left and so did I, I guess I just ran out of time to finish the job.

All my attack ships got destroyed on a fluke in the starting placement (being right next to the planet.)

On the next turn I had an unarmed sat layer within sensor range and the planetary display showed my troops in the occupying window.

He had a nearby attack ship and some fighters so I ran away to the other side of a warp point where an ally has a huge stack of fighters gaurding the border, hoping he would follow and get destroyed.

» read more | 6 comments

Lots of fighters causing tactical combat crashes

Submitted by glockgemini on Mon, 2008-06-16 21:24. Space Empires V General

Stock 171, BM1.14A
I have had 3 different tactiacl battles using between 100-200 fighter along with about 15 combat ships where the program either freezes or generates an error and crashes just as I complete the task of killing the enemy combat units.

I hope Stock 174 and BM 1.14B don't trash my current game. I like the fighter launch fix but I still wait for the supply/ordnance fix.

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I don't see a fighter supply/ordnance fix for launched fighters in v1.74

Submitted by glockgemini on Mon, 2008-06-16 21:36. Space Empires V General

There is definitely a problem with supply being thrown away everytime a fighter is recovered by a carrier or planet. I tested it on a planet with limited supply and saw that each time i launched a group of fighters, supply and ordnance on the planet were reduced by the storage values of the fighters. They were recovered right away, not having used any supply or ordnance and the planet didn't get any back. Yet, the next turn, I launched the same fighters again and the planet stores were reduced again and not replenished whenthe fighers were immediately recovered.

This feature has seriously reduced the amount of fighters my basship carrier can manage. I used to be able to handle 100 fighters but now with the high demand and wastefulness of the supply system, I can only squeeze 50 fighters on a baseship that has enough supply to launch them a few times.

» read more | 8 comments

Why do both (all) sides in tactical combat have red range rings?

Submitted by glockgemini on Mon, 2008-06-16 21:57. Space Empires V General

I like having the range rings for several reasons, like keeping my ships out of a planets range while I am lining them up. And sometimes its the only way to locate the small ships on the map. It starts to get very messy when the ships close in combat. I don't think it be too hard to have 2 different colors. Yellow isn't used for anything I know of in tactical. And having thiner rings would prevent large swaths of red when several ships are close together.

» 2 comments

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