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BlueTemplar's picture

The AI doesn't know how to colonise properly in early game.

Submitted by BlueTemplar on Tue, 2008-06-10 03:36.

Until he learns to do it, there's no point in teaching him anything else like research or combat.

How can I destroy...?

Submitted by Tomcat on Tue, 2008-06-10 11:15. Space Empires V FAQs

Hallo,

i´m a german and i can only speak a little bit of english - understand a liitle bit more Smiling

my problem:

How can I destroy e research lab on one of my planets?
I´m using the european game-version v.1.74

Thanks for your help!

Tom

» 8 comments
BlueTemplar's picture

SE5 AI Comparaison

Submitted by BlueTemplar on Tue, 2008-06-10 15:39. Space Empires V FAQs

As of 1.71 (1.74 not tested yet but shouldn't have changed much), here's after some tests (runturns 20) the AI classement from best to worst:

Unnamed - I am actually losing a game against it, and not only because I was careless.
\/
\/
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IRM ? - It was a good AI a year ago, not sure if it even workds in 1.74
\/
Balance Mod - Can put up a fight in smaller maps, but fails in the long-term.
\/
Devnull Mod - Does not expands enough
\/
\/
\/
Gid Mod - Ridiculously slow expansion

In the last 3 mods the AI mainly lose the colonisation phase because they don't know to build enough Space Yard bases that allow for an exponential expansion as long as you have enough ressources - and with a good homeworld you could support up to 20 base space yards!

» read more | 7 comments
Kingside_Bishop's picture

New PBW Game: JumpGates (All Tech / No Warp Points)

Submitted by Kingside_Bishop on Tue, 2008-06-10 20:42. Space Empires V Multiplayer

Hi, all! I started a PBW game, and thought I'd advertise it here. So, here goes! The title of the game is "Jumpgates (All Tech / No Warp Points)".

~~~~~

Hi!

I've been wanting to do something interesting with SE:V for awhile now, so here goes: JumpGates... a catchy title if ever there was one! No warp points. All research is completed. Resources are finite. Players can only colonize breathable atmospheres of their home planet type. First to be the last one standing with a homeworld wins the game!

So, to elaborate a bit...

1) No warp points.

The medium, flower spiral galaxy will not start with any warp points, which means that players will be stuck in their starting systems until they develop ships and/or bases to open warp points to nearby systems. To facilitate this, each player starts with five homeworlds, so that their industry is sufficiently jumpstarted to allow the production of such massively expensive tools, and all technology has been researched, so that players won't have to actually research Stellar Manipulation, which takes literally forever. Also, as a house rule, the construction of System Gravitational Shield Facilities is strictly forbidden -- otherwise, the game would be unplayable. If anyone is caught building them, they will be telekeuthanised.

» read more | 18 comments

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