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SE5 expanded

Submitted by Kronos on Fri, 2008-04-18 02:40. SE:V MODs

This project is currently under development

ver: .03

added --- over 500 system names
added --- 10 new emperor titles
added --- 10 new empire names
added --- 3 new racial types
added --- 10 new emperor names
added --- 4 new empire types
added --- 10 new Design name files

ver: .01

Added --- liquid planet type
Added --- Helium atmosphere type
added ---- liquid planet colony research tree
fixed bug with ring world oxygen type in stock file

Changed aquatic races to use liquid planets

» 3 comments
Shrike's picture

PBW domain name expired

Submitted by Shrike on Fri, 2008-04-18 09:46. Space Empires V Multiplayer

Domain Name: PBW.CC
Registrar: ENOM, INC.
Whois Server: whois.enom.com
Referral URL: http://www.enom.com
Name Server: C.NS.PEXICOM.COM
Name Server: D.NS.PEXICOM.COM
Status: ACTIVE
Updated Date: 09-apr-2007
Creation Date: 18-apr-2001
[b]Expiration Date: 18-apr-2008[/]

Damn. Is this something for Geoschmo?

» 4 comments

The Ancient Race trait horribly unbalanced

Submitted by Ender on Fri, 2008-04-18 12:58. Space Empires V General

I would like to start a discussion about the Ancient Race trait and its value. As for me it is the most unbalanced issue in BM. It is so powerful and so cheap that once people learn how to use it properly all of multiplayer games will end up with full complement of ancient races. My view is that this trait should be priced at least 2000 points, perhaps even more. It is extremely useful in the early game and it stays useful in the late one. I feel even 3000 points would not be too much for it. It is difficult to make a full use of it having it alone, but when combined with some other traits and bonuses and used in a proper way it allows you to dominate your game in about 60 turns. I checked it playing on PBW.

» read more | 45 comments

Colonisation costs too low, but how much should they be?

Submitted by Teddy Bär on Fri, 2008-04-18 18:15. Space Empires V General

I found that cost for a colony, especially given how much and how quickly it gives back, to be rediculously low. Especially when compared to some other items such as the space port.

Colony cost Minerals 2000, Organics 3000, Radioactives 1000
Space Port costs Minerals 6000, Organics 1000, Radioactives 500

With the costs being so low it allows me to easily in the early stages to colonise any and every piece of rock in sight. In my current game in the 1st year I have colonised 3 planets in the next system and am reaping in the resources etc

Which brings up a 2nd point, how quickly my colony is up and running and can contribute to the empire.

» read more | 12 comments

Repeat Orders

Submitted by vegimite on Fri, 2008-04-18 22:57. Space Empires V FAQs

I can't seem to get repeat orders to work properly.

I am trying to automatically move units to the fron using transports, but the repeat orders don't seem to stick stay. This a bug or am I doing something wrong?

This is in the stock setup.

» 7 comments

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