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AI not resupplying ammunition to ship/s

Submitted by Teddy Bär on Mon, 2008-04-14 04:13. Space Empires V General

I am using the latest BM mod and I have encountered one particular ship that has no ammunition 5 times.

Is this a common 'feature' or a BM mod induced issue?

Cheers,

Teddy Bär

» 2 comments

Problem with combat/simulator rendering

Submitted by starrydude on Mon, 2008-04-14 18:34. Technical Support

I just started a full tech game and finished creating all the ship designs that I could possibly think of (I think that puts it around 60), but I want to test them in the simulator before using resources to build them. The regular ship pics show up in the design window just fine, but when I go into the simulator, they disappear, replaced by a random assortment of magenta horizontal lines and race pics (I don't want a ship shaped like a Norak). What's worse, I can't place the ships beforehand, because they don't show up in the combat screen, and when I do actually fight, I can't launch specific units because the game crashes with 'Access violations.' And any lingering graphics problems persist until I close the game, at which point it complains about another Access violation. Really frustrating.

» read more | 3 comments

dismantle or deconstruct planet facilities

Submitted by torrac on Mon, 2008-04-14 20:43. Space Empires V General

Hello,

Is it possible to either dismantle or deconstruct planet facilities?

I want to get rid of some of the storage facilites I created and build a ship yard instead.

Thank you.

» 3 comments

Population based research?

Submitted by Lord Shleepy on Mon, 2008-04-14 21:33. SE:V MODs

Does anyone know a way to make research population based WITHOUT changing resource production as well? I know, it is simple enough to change the population modifiers in settings.txt ... but I have slightly different ideas for research and resources and would like to make them follow different trends. Anyone already try this? Ideas?

» 8 comments

Evilhamburger's EvilMod 1.0.0-Main Release

General
Version 1.0.0 has been released! This is the new version history! 001. Changed - Warp Drive decreased bad parts and increased good bits :P 002. Removed - Precursor Studies 003. Added - Unique ruins 8, and I tied them into precursor tech and weapons. There is a 0.1% chance of finding it. (Instead of 0.5%) 004. Fixed - Again, I am fixing the engine bug for scouts. 005. Fixed - Baseship Construction was not working. 006. Added - Asteroids can now damage ships. 007. Addded - Small Space Yard Facility. 008. Changed - All industrial facilities (resource, construction, etc) now damage planet conditions.
» 2 comments

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