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normal start vs quick start in balance mod

Submitted by Bondalf on Tue, 2008-04-01 16:32. SE:V MODs

Hello,

I would like to use terran race (the race i would play) as it is configured in balance mod by using normal start instead of quick start. I have tried to save empire after quick start, and reloading it in the normal start, but it don't let me to do it (it said it has spent more research point that allowed by the current game option).

Is it possible ?

Another question : Are ministers in a normal start are using the AI's Balance mod ?

Thanks a lot

Bondalf

» 6 comments

1.71 (with BM 1.14a) Fighter launching question

Submitted by Incomitatus on Tue, 2008-04-01 20:34. Space Empires V General

Hello,

I've noticed that the lastest patch has made it impossible to launch fighters more than once in a turn. On the strategic map level this makes sense, but was it really intended that fighters could only be launched from a carrier in one combat per turn?

Using BM 1.14a, in combat, I can only launch fighters once per turn. If I try to fight two battles in one turn, I can only employ fighters in the first battle. This strikes me as highly inaccurate and, well... annoying. It makes carriers, and fighters used for offense, practically useless - or at least highly inefficient.

Was

» read more | 5 comments

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