archive |

Enemy ships passing through warp point blockade...Submitted by Cerberus on Tue, 2008-03-18 11:07. Space Empires V Generali have all my border warp points blockaded with fleets of 6+ ships and the enemy just warps through and starts roaming around my systesms with no combat taking place. |
hang up during processing turnsSubmitted by Field1701 on Tue, 2008-03-18 12:29. Technical SupportI just started a game and I'm about 50 turns into the game and it always seems to hang at processing turn (the blue bar is between the O and C). - Justice is not blind for I am her eyes. -Vhailor |

Kidnapping intel project.Submitted by Rilo57 on Tue, 2008-03-18 12:50. SE:V MODsI had an idea for an Itel project, but I haven't worked with intel at all, so I don't know if it's possible. Basically my idea is to provide a race with a seed population that breaths a different atmosphere, without having to go the route of diplomacy. An intel project that when successful you gain 1M pop of another race, to cultivate and populate your planets. You can do this militarily by captureing a planet, but I want to do it covertly (without pissing off the other race, they know something happened, they just don't know who did it.). Any ideas on how to accomplish this? |

Power of Custom FormationsSubmitted by Psieye on Tue, 2008-03-18 15:37. Space Empires V GeneralTo those people believing a swarm of fighters will always kill a fleet of ships because they gang up on each ship one at a time (BM btw):
My ships enjoy the opposite situation - we gang up on fighters while only a fraction of theirs is around to shoot back. Naturally, each volley all targetted fighters die because well, you can't survive that many (mounted) Anti-Proton Beams and Point-Defence when tech is similar. |




