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Multiple Research Strategy Questions

Submitted by Zteel on Sat, 2008-03-01 07:28. Space Empires V FAQs

1. What do you normally research in the first few turns?

And when / what factors decide when you will start researching levels in:

2. Combat related technologies like weapons?
3. The different theoretical science technologies like Construction, Astrophysics etc.?
4. Cultural achievements like Mathematics and History achievement etc.? (Are there some of them you never research in?)
5. New colonization components (if you don’t get it in other ways)
6. Intelligence Services(more than level 1) and Applied Research
7. Minerals, Organics and Radioactives Extraction

note: I play stock

» read more | 4 comments

"Canvas does not allow drawing"

Submitted by tbgamecock on Sat, 2008-03-01 11:03. Technical Support

I keep getting this crash at random times early in the game or during game setup. Also, I get this:"Access violation at address 00473709 in module 'se5.exe'. Read of address 00000000. I googled this and found no answer. I can't be the only one. Or can I?
Any help is greatly appreciated.

» 3 comments

Ratio weapon/armor/shield

Submitted by Zteel on Sat, 2008-03-01 13:00. Space Empires V General

In what ratio should you put weapon/armor/shield on you ship/unit?

Or how do you decide how many weapon components you have compared to armor/shield?

» 9 comments

Choosing multiple of items in simulated combat (suggestion).

Submitted by Khizlek on Sat, 2008-03-01 15:29. Space Empires V General

There are times when I want to see how a ship fleet/fleet will rate against another hypothetical ship type/fleet yet I have to select 100+ at times to get an accurate result (and that gets boring very quickly).

It would be nice to type in the amount of a ship/drone/fighter/satellite instead of having to select each ship/drone/fighter/satellite one at a time.

A system similar to the construction menu (where you can select/type in the number of items then click on them to bring them to be constructed).

» 4 comments

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