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Stay Put will ya?

Submitted by curtnoel on Sun, 2008-02-03 16:06. Space Empires V General

Is there (or why ISNT there) a way to simply tell a ship/fleet to stay right where it is and dont ask me for orders again! In most games this is called sleep. I have 3 fleets sitting on a planet in enemy territory getting resupplied/repaired and cant put them into sentry mode....at the same time I have a ton of ships being manufactured and need to tell them where to go to fight...but EVERY turn I have to cycle through all those fleets to get to the new ships??? Talk about tedious and ridiculous.

Listen I like this game alot but for goodness sakes before you start making huge sweeping add-ons...why not fine tune what you have first.

» read more | 11 comments

Damage Types

Submitted by CP1985 on Sun, 2008-02-03 16:08. SE:V MODs

Quick question. I'm wondering how I can setup the damagetypes so that each weapon hit goes through the shields 10%. Some kind of leaky shields. I've taken a look at how IRM had it setup. It didn't produce the effect I wanted. Say I have a weapon that does 100 damage. Each hit should do 10 damage to armor and 5 to internal. Anybody know how to do this?

» 3 comments

Damage Control Component

Submitted by CP1985 on Sun, 2008-02-03 18:05. SE:V MODs

I just added a Damage Control Component to my mod. What it does is it repairs a very small amount of ship tonnage per turn. Its setup so that it requires crew to function, and is only 1 component per ship effective. Problem is, it repairs over 300kt of tonnage each turn. I only made it 20kt at tech level 20 (Max Level). I don't understand why its repairing so much tonnage.

Name := Damage Control
Description := Damage control crew members slowly repair a ship's systems.
Picture Number := 111

» read more | 4 comments

Any new patches?

Submitted by jjse on Sun, 2008-02-03 18:24. Space Empires V General

Hi guys. Does anyone know if there is going to be any more patches or if 1.66 is the last of it?

Thanks.

» 14 comments
dwiebe18's picture

Changing The Screen Resolution?

Submitted by dwiebe18 on Sun, 2008-02-03 18:38. Space Empires V General

This may have been touched on but how do I do that? I would like to go to 1440x900.

» 4 comments

Help needed with component coding

Submitted by CP1985 on Sun, 2008-02-03 22:23. SE:V MODs

Hi guys, I apologize for asking so many questions but I have another question. In my mod all space vehicles(except units) require an energy reactor. (Nuclear,fusion,fission,quantum etc,.) I had an idea that more advanced components require a better reactor. Anti - Matter engines require at least a fusion reactor. The function get_specific_component_design works fine for this. The problem is how do I also code it to accept higher up reactors? Putting "or" between the functions didn't work.

An example of what I want to do, in vehicle sizes the Bridge requirement has an "or" between the two functions for Bridge and Master Computer.

» read more | 7 comments
spacecadet's picture

Carriers and Supplies

Submitted by spacecadet on Sun, 2008-02-03 23:24. Space Empires V General | Bug Reports

I don't know if anyone else has noticed this, but in 1.66 with the newest BM, you can create supplies with a carrier and fighters. I searched the bugs and forum to see if anyone else had noticed this, but I haven't found any old threads.
Basically I found that with a large carrier with about 100 fighters it would instantly go empty on supplies after if launched its fighters in battle, so afterwards I launched 50 fighters and they had supplies! I then transfer them to the carrier, retreive the fighters and do it again till the carrier is max supplies. It seems to me if a carrier is almost empty of supplies and launches fighters, they should have no supplies, not 15000 or something.

» read more | 3 comments

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