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Space Simulator bug, wrong trait description / Racial Trait bugSubmitted by Zteel on Sat, 2008-02-16 05:48. Space Empires V GeneralWhen you select the Racial Trait: Advanced Storage Techniques it has the following description: But it also increases all ships cargo capacity by +25%. I don’t know if this is a bug or if it is the description that is wrong. If it isn’t a bug then there is a bug in the space simulator. If you have a ship with x cargo space with the Racial Trait: Advanced Storage Techniques, then the ship storage will be x+25% but the bonus doesn’t apply in the space simulator. |

2 armor questions (That got answered! Thanks much)Submitted by Artemis Knight on Sat, 2008-02-16 18:35. SE:V MODsI'm about to get into moding the armor components, and I'm curious exactly how does the armor system work? 1 a) If I add a new component say: nanite infused armor with the ability to repair its self (ala organic armor) and I put one component of it on my ship will it repair ALL the armor I put on there or just that one piece? 1 b) If not, is it possible to get a component to layer over all? For example I want to add chummle armor that reduces the effects of missle weapons and I want it to act as an addon to the armor components present, can this be coded? 2 I've added external ordinance missles to my components, to limit the number one can use I made the placeable only in the armor slot, are there any special considerations I have to take into account? » read more | 20 comments |
More ModdableSubmitted by evilhamburger on Sat, 2008-02-16 20:44. Space Empires V GeneralThe game is currently moddable, but I think it could be more moddable. This is how: 1. Another VehicleUnitTypes.txt file only it is VehicleShipTypes.txt. This would contain the ship/Base things and all other vehicles built at a space yard. Reason: This would allow a whole other dimension to how mods work. Things like "Warp Technology" allowing construction of ships that can travel through warp points etc. 2. More Formulas/requirements. This would be in files like homeworld starting facilities allowing modders to make racial traits or starting techs to affect the setup of the starting facilities. » read more | 4 comments |



