archive |
Chaos vs. Order War - New PBW GameSubmitted by Arpeegy on Tue, 2008-02-12 00:30. Space Empires V MultiplayerHey folks, I have started a new SEV 1.66 BM 1.13 game on PBW. It is called Chaos vs. Order War. It is open to any players but looking for noobs to moderate experience (1 to 15 games under their belts). Power players will quickly get bored crushing the newbs...so save yourself the time and trouble. Come join up. Looking for 10 dedicated players but will start with fewer. Please, no duplicate shipsets, racial pics, or flags. Thanks! The game stats = This game is open to SEV players from noob to moderate experience. Looking for experience range from 1 to 15 games under their belts. All races will need to be role played. » read more | 49 comments |
do i have to roll back to same version used in PBW game?Submitted by davor79 on Tue, 2008-02-12 06:25. Space Empires V FAQsHi, I'm about to join my first multiplayer game. YAAAY! So, when the game description shows, say, v1.66 with Balance Mod 1.11... Thanks. |
Hull Size ResearchSubmitted by Juju on Tue, 2008-02-12 09:11. SE:V MODsI am just curious of what you think makes more sense the way as it is in stock and bm where you research certain hull sizes and at some level you get the great idea of building bigger ships or the way it was in SEIV when you research a condensed path which gives i don't want to discuss research cost, though it is a legit balance issue, i am only interested in oppinions concerning those techniques » read more | 9 comments |

Research empire pointsSubmitted by crimson on Tue, 2008-02-12 13:52. SE:V MODsHi, How would I remove points from a empire by the event script. I find a way to get the amount produce by the empire. And wanted to remove a set amount of points from the general pool. Crimson |
Fighter Movement Bug?Submitted by Vince278 on Tue, 2008-02-12 20:55. Space Empires V GeneralI've noticed something in my current game that I've been using to great effect but I'm not sure if its a bug or a feature. I have a fighter squadron, movement 22, going from planet A to planet B 12 hexes away. I land the fighters then immediately re-launch in the same turn. How much movement should they have left in the turn? Instead of coming back up with the remainder of 10 they re-launch with the full 22! So, in one turn I can literally fight multiple battles anywhere in the sector and still have enough movement to move elsewhere, do anything, and still end the turn guarding a warp point. I'm loving it but it just doesn't seem right. » read more | 5 comments |



