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EvilMod AI

Submitted by evilhamburger on Sun, 2008-02-10 02:33. Space Empires V General

I have been holding out for an AI modder to help me with the EvilMod for ages.

So, I am putting out a requesr to anyone and everyone to please help me mod the AI. The next release contains most of the tech tree and other new comps + ships. I cannot release it until the AI gets adapted from Unnamed Mod.

If you can help please post here saying so. Any help would be great.

~Evilhamburger

» 4 comments

Save/Load Strategies & settings

Submitted by Hexxon on Sun, 2008-02-10 18:00. Space Empires V FAQs

Is there anyway to import/export save/load strategies at the empire page? Or do you have to re-create it in each game?

» 2 comments

More Strategy question

Submitted by Hexxon on Sun, 2008-02-10 21:01. Space Empires V FAQs

Okay, another question on strategy setting for the ship.

There is a setting the the ship type.
There is another 2 settings for the task force, attack or defense.
There is another 2 settings for the fleet, attack or defense.

Which setting does the ship/unit use? Its own or the fleet/task force settings?

Can't seem to tell from the simulations.

» 22 comments
Deathstalker's picture

how to get added race traits to work?

Submitted by Deathstalker on Sun, 2008-02-10 22:16. SE:V MODs

How does one get added racial traits to work in a game? I've added a few new traits to the IRM mod and now when I start the AI's that are randomly added all have 2 of the new traits (same ones) I added. I remember in se4 you just had to start a new game and save the .emp file, guess this is more technical.

Basicly I'd like to make a few races of my own that have the new racial traits but any randomly added empires don't have any of the new stuff.

» 1 comment

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