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bearclaw's picture

Dark Nova 5 RELEASED!

Submitted by bearclaw on Fri, 2008-02-01 01:51. SE:V MODs

Finally, Dark Nova 5 is available for download. It's available now on PBW and on SE.net soon. Once I figure out how to upload to this site, it'll be available here as well.

Though there is still lots to be added, this is a fully functional version of Dark Nova 5.
Features included so far:
More Ship sizes
-Scouts (does not need a SY)
-Escorts
-Corvettes
-Worldships
-more freighters
-more carriers
More Units:
-additional sizes
-infantry
-artillery
-mobile armor
-mech
Additional Unique Ruins
-enhanced techs

Lots more planned and will be added in stages.

Note: there are no AI scripts yet.

» read more | 6 comments

Ship crew race always your main?

Submitted by Alien on Fri, 2008-02-01 09:05. Space Empires V General

Hi,
I've taken over some planets of another race, and as it thrives in oxygen, while my people prefer hydrogen, I figured I'd let those planets build colonizers for the oxygen planets I want to colonize. However, I noticed that despite the enemy being the only race present on the planet, it will still crew any ship built with my main race, causing the colonized planets to be domed until I can send a freighter there to pick up the ex-crew.
Has anyone else noticed this oddity? Is it an intended feature, easily worked around, or actually an annoying bug?
Any thoughts, experience or comments appreciated.

» read more | 3 comments

Clash of the Titans

Submitted by CaptainBrann on Fri, 2008-02-01 13:26. Space Empires V Multiplayer

HI
My game Clash of the Titans has just lost 3 players from the 8 playing.
It is a stock 1.66 game 30+ turns in anyone interested in joining please sign up at PBW site.

Thanks Chris

» 1 comment

Organic PD

Submitted by Juju on Fri, 2008-02-01 14:54.

Hi, I like Organic Races a Lot,

so have you ever thought about PDs for the racetype weapons tree ?
I don't want a Wave Motion PD, but Acid or Electrical, or Crystal Shard PD would be really cool for the race types to be more independent from the other weapon trees Smiling

Deathstalker's picture

How does this work?? (Get function)

Submitted by Deathstalker on Fri, 2008-02-01 19:32. SE:V MODs

Ok, I'm trying to make a component for a ship that adds 'space' to the ships hull (ie, tonnage). I call it 'External Hull Enhancement'. I've used the negative tonne forumula up until now (ie make a component that just subtracts away from the total tonnage so as to 'trick out' more space) but now I'd like to try using the 'Get_Vehicle_Size_Tonnage' function to add 20% of the hulls total tonnage back into the ship.

Question one: Would this mean that for each component it would re-calc the tonnage of the ship (ie, each successive comp would not be 20% of the original ships size added but 20% of the new total successively).??

Question two: Why does this not work (what dumb thing am I not doing, it keeps giving me a 'cannot parse' error when loading the mod.)
I figure someone with waaayyy more experience can answer this easier than I could figure out in probally 3 hours of racking my brain (while I chase my 3yr old around and try to give her a bath in between, lol, Eye-wink..)
Comp:

» read more | 3 comments

Dvoongar's Doctrines 0.94 now available

Submitted by Dvoongar on Fri, 2008-02-01 22:18. Space Empires V General

My little-known replacement for the stock "Strategies" file has been improved a bit.
http://www.spaceempires.net/home/ftopict-3301.html

Even if you're satisfied with the stock strats (Okay, I can't type that and keep a straight face - could you?), you still might be interested in the new TF formations which are one of the bonus items included free of charge. Act now, while supplies last!

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