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Help me with Star-Fir... I mean Stellar Fire Mod (gots to avoid the copyright ya know)Submitted by Artemis Knight on Thu, 2008-01-31 07:02. SE:V MODsAlright so I'm working on a mod to give the game a more star-fire-esk feel and I'm running up against a few problems/issues and looking for any flavor suggestions. First off I should say I'm using the balance mod as a base. Secondly I'm new to this so please follow the k.i.s.s. principle So the first issue I'm having is with the Gravity Drive systems. What I've done is made 4 components, the Gravity Manipulator (which is the normal engine set up) generates 156 base movement. Then I made the Light Gravity Drive Field Generator generates 200+25 mvt points as well as generates supplies, it weighs in at 50Kt. Then I have the Medium version 300+50 mvt points weighs in at 100Kt, and then the Heavy generating 400+75 mvt points and weighing 200Kt. The issue I'm having here is I've coded it so you can't have 2 of the same drive field generator, but is it possible to code so you can't have the other two either? » read more | 4 comments |
Clearing Platforms Before Capturing PlanetSubmitted by Roxton on Thu, 2008-01-31 08:37. Space Empires V GeneralI've found that if I have a fleet with the strategy "Capture Planet", in strategic combat my troop-carrier's armed escorts will flee the scene after killing hostile ships without destroying weapons platforms. At that point, my troop carrier comes in and gets annihilated. Is there a way to configure the fleet so that the armed escorts destroy the weapons platforms before flying off? I'm using stock SE5 v1.66. |
Unnamed AI with v1.66?Submitted by Ynglaur on Thu, 2008-01-31 12:57. Space Empires V GeneralDoes Unnamed AI work with v1.66? |



