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Shield Mount

Submitted by CP1985 on Thu, 2008-01-17 01:55. SE:V MODs

Hi guys, in the Component Enhancement I'm trying to make a mount for shield generators that increases the shield generation by 25%. I'm having trouble finding the right function to do this. Did I miss it somewhere? There is no Component - Shield Generation Percent?

» 2 comments

Evilhamburger's EvilMod

Submitted by evilhamburger on Thu, 2008-01-17 04:11. General | Game Mods

NEW version released!

This mod will be one of the biggest there are. The total changes are already more than 200!

Version History

The EvilMod will be massive, read the attached Version History for details, post any feature requests here.

I will update this post as needed. Enjoy Sticking out tongue


Population Loyalty

Submitted by eberk on Thu, 2008-01-17 04:15. Space Empires V FAQs

What is the best (and quickest) way to make populations happy en loyal ??

I'm about to conquer an enemy planet with almost 3000 M pop on and I guess they won't like me (cause I shot about 1000 M pop to pieces Smiling ).

So what can I do to make them like me Smiling so they become utterly loyal and in a jubilant mood.

Thanks for the input,

» 8 comments
crimson's picture

Highlighter User define lang for NOTEPAD plus plus

Submitted by crimson on Thu, 2008-01-17 11:28. Data Modding Tools | Helper Applications

A new highlighter/User define lang for NOTEPAD++ for SEV up to patch 1.74 for scripting only. Hope it's helpful...

Instruction to add the new highlighter/User define lang to NOTEPAD++. I got it from the project forum off the sourceforge.net site.

1. Download the file and remove the _.txt at the end.

1. type %APPDATA%\Notepad++ in Run box, then Enter, there'll be a opened folder appears.

2. In the opened window,Add the file you download it should be named "userDefineLang.xml".

3. relaunch Notepad++ and it should work.

Suggested Plugins
1. Compare Plugin := A very useful diff plugin to show the difference between 2 files (side by side).


» read more | 1 attachment

omg requirement formulae

Submitted by lemmy on Thu, 2008-01-17 14:00. Space Empires V General

Just installed SEV and after creating an empire and going wtf at the interface (last i played SE was before V came out) i started looking through the data files and noticed:

Quote:
Requirement 1 Formula := Get_Empire_Tech_Level("Cultural Studies") >= 1

How do they work? Is there a reference somewhere?

» 4 comments

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