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Captain Kwok's picture

Balance Mod v1.12 Available!

Submitted by Captain Kwok on Fri, 2007-12-21 01:43. SE:V MODs

Greetings!

I've posted v1.12 of the Balance Mod. It features the usual bug fixes, some changes to how seeker attributes are determined, plus AI improvements in terms of Alliance diplomacy and fleet activities. There's also some fixes for bugs that affected ministers used by players such as the retrofit or population transport ministers. It's save game compatible with v1.10/v1.11 games.

http://www.captainkwok.net/balancemod.php

I'll be away for the next couple of weeks, so I'm hoping that this version will be rather stable. Keep an eye out for hung turns when continuing v1.10/v1.11 save games - you shouldn't encounter any, but I might have missed something.

» read more | 22 comments

LFG... I think.

Submitted by Thighzen on Fri, 2007-12-21 02:11. Space Empires V Multiplayer

Does anybody know of any role playing multiplayer games happening right now or starting soonish? I have never played space empires multiplayer except against my brother on the same computer back with space empires 2. I've been playing space empires since the second one but I don't think i'm very good and I think I would prefer a game were I would be able to work on a team with other people. I thought maybe a game like one I remember where there were two or three people playing space monsters and 5 or 6 playing an alliance of races against the space monsters. Anyway does anybody know of any gam

» read more | 1 comment

Any way to filter Availability list besides Tech Level or Vehicle Type?

Submitted by shinyhalo on Fri, 2007-12-21 11:47. SE:V MODs

For components, a minimum Tech level and correct Vehicle Type(fighter, ship, etc.) must be present in order for the component to show up on the list of available components during design phase.

I would like components to only become visible on the list based on a ship's size (kT).
I have tried the Get_Vehicle_Size_Tonnage() function for Availability and it doesn't work. It DOES work to limit Usage and Placement of the component, but I want components off the list completely.

Are there any other Functions that work for the Availability requirement besides Get_Empire_Tech_Level ??

Thanks

» read more | 4 comments

Which AI mod should I choose ?

Submitted by Lotar on Fri, 2007-12-21 12:19. Space Empires V General

I want AI to be as challenging as possible, and since there is a relatively big number of AI mods out there, I would like to read some opinions as to which mod should I choose.
Big thanks to everyone.

» 6 comments

Multiplayer problem, anyone seen this?

Submitted by StellarRat on Fri, 2007-12-21 15:18. Space Empires V General

My friend and I have no problems playing multiplayer games except this one thing: His computer crashes everytime he tries to replay one of our battles on his machine (I'm hosting.) I can replay the same battle with no problem. He can run the combat simulators OK. Anyone run into this one?

» 2 comments

Small Crystalline Fighter

Submitted by Brad on Fri, 2007-12-21 16:45. SE:V MODs

I'm almost positive this was mentioned ages ago but now I can't find the thread. In any case I would have thought it should have been fixed in one of the patches since then.

In Script_AI_GlobalSettings.txt in function AI_Set_Vehicle_Sizes under the section with all the Fighters, the small crystalline fighter uses the constant AI_VEHICLE_SIZE_CRYSTALLINE_SMALL_FREIGHTER instead of .._FIGHTER

In Script_AI_GlobalConstants_VehicleSizes.txt a constant needs to be added to define AI_VEHICLE_SIZE_CRYSTALLINE_SMALL_FIGHTER

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Way to make 'All Players Human' with Cheats turned off?

Submitted by unnamed on Fri, 2007-12-21 17:33. SE:V MODs

Hey Everyone,

I've been sent a saved game with a described bug. But the Cheats are turned off so I cant quickly take control of that empire and check what I need to check. Also when I load the game it automatically goes to the player and never gives me the chance to load another empire. Any suggestions?

-Unnamed

» 2 comments

Mines Not Exploding When Enemy Ships enter the sector

Submitted by unnamed on Fri, 2007-12-21 17:49. Space Empires V General

Hey Everyone,

I've noticed that sometimes mines dont detonate when enemy ships enter the same sector. Instead it goes to regular combat. Anyone experienced this? Anyone know why? Does it have something to do with whether the enemy saw them with sensors before entering the sector? Any information would be helpful. Thanks

-Unnamed

» 15 comments
Isopsyco's picture

System View Model Size for Ships

Submitted by Isopsyco on Fri, 2007-12-21 21:53. SE:V MODs

Anyone know the setting and which file (vehiclesize or Xfileclass data file) is used to set the size of the ship in the system view?

I've seen base model radius (Xfileclass file) and Maximum Model Size (vehicle size file) but haven't toyed with it yet.

I've noticed that the dreadnought in system is smaller than the cruiser, just wanted to fix that without too much work Smiling

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