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Renegotiate Treaties...

Submitted by Gideon on Thu, 2007-12-13 13:24.

The AI needs to store treaty elements and renegotiate them later.

I will wait and see if MM implementes a way to call up existing treaty elements before embarking on this task.

Multiple Errors on mod.....Unnamed AI with FQM v107

Submitted by Isdahl on Thu, 2007-12-13 13:37. Space Empires V General

i downloaded and installed the Unnamed mod A.I. with FQM, but everytime i select the mod on start new game i get the following errors....." Could not load C:\program files\strategy first\malfador machinations\space empires compilation\se5\pictures\effects\starglow.bmp.......effects\nebulaclouds bmp.01-05".

Was wondering if anyone knows how to fix this or what i need to run it? Do i need to download FQM seperate first? Or should i just uninstall and download a different Unnamed mod? Thank you for your time to read this.

» 14 comments

Question about shipyards

Submitted by Isdahl on Thu, 2007-12-13 14:21. Space Empires V General

Since you can only build 1 shipyard per planet/ship is there a way to increase speed of prodution without emergency build? Will upgrading the shipyard, improve the speed of production and what lvl of upgrading will produce a noticable change? I've noticed that some planets take more turns to build ships then others even if they are at the same tech level of shipyard. Any suggestions will be greatly apprieciated, ty.

» 3 comments

Quick "Allow colonization in each other systems" question

Submitted by estevesbk on Thu, 2007-12-13 17:34. Space Empires V General

Hello guys! On the politics screen, when you try to make a new non-aggression treaty, there's this option "Allow colonization in each other systems".

Well, I would like to know, how do you "claim" a system to "your system"? You have to make a colony there or just by letting one of your ships there the system is already "claimed"?

Thanks in advance! Smiling

» 1 comment

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