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Anti AI tactic that feel like cheatingSubmitted by Alpedar on Thu, 2007-11-08 10:08. Space Empires V GeneralEsp. in BM (where ship capture comes earlier and AI is more active) If there are planets colonizable by AI, they will eventualy send colonizers. So you can gain different breathers/colony techs. One colony tech pays research into ship capture. If there are asteroids, AI will send remote miners. (+ you will probubly capture frigates and freighters too, so you will get other techs too). Only way i manage » read more | 10 comments |

Formation EditorSubmitted by Thy Reaper on Thu, 2007-11-08 12:48. Space Empires V GeneralHere is my Formation Editor for both fleet and task force formations. It's all point and click, and hopefully intuitive. The only not-so-obvious control is that right clicking a placed position will switch it with the next position of the same type (such as switching the leader with the second core). When you save the file, it saves in the running directory as the formation's name. Just copy and paste the contents of that file into Formations_TaskForces.txt or Formations_Fleet.txt. Update: Added internal help file. Update: |
Just how Deadly is Deadly?Submitted by Brad on Thu, 2007-11-08 15:17. SE:V MODsWhat are the numbers for planet conditions? Specifically, how low can they go? The reason I ask is that a planet damaged by intel tends to go to Deadly and can't recover no matter how high a level climate control facility I have. |
Combining Fighter GroupsSubmitted by unnamed on Thu, 2007-11-08 17:43. SE:V MODsQuestion for the Night, Is there a way to combine two groups of fighters into one group (without using planets/ships or anything else)? If so anyone know the scripting code to do so? Thanks -Unnamed |



