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Can the Strategies.txt be edited so that capital ship missiles are targeted?

Submitted by hdd_online on Wed, 2007-11-07 06:10. Space Empires V General

Is it possible to edit the strategies.txt file so that capital ship missiles are targeted? I have a vision of doing away with pd on my attack ships and leaving this duty to a figther screen, but I can't find an example of how to do this.

Also, I was wondering if (on the off-chance that I'm brave enough to be owned by everyone younger and older than me who plays multi-player) you can use custom strategies in a multi-player game, or do you need to stick to the strategies defined by the host?

» 8 comments

All Master Computers of the Universe, unite!

Submitted by Wenla on Wed, 2007-11-07 06:42. Space Empires V General

I was quite suprised when log told me that some of my ships had mutiny and joined to my rival's empire. It was suprising because I don't have crew at all with my ships, I use Master Computer instead.

This could be a good (?) idea for Philip K. Dick (I know, I know...) for a novel: how to attempt computer to change owner...

Wenla

» 31 comments
ekolis's picture

Happiness.txt

Submitted by ekolis on Wed, 2007-11-07 08:06. SE:V MODs

Is this file a holdover from SE4? There's no way that I know of to select a happiness type for your empire, yet if there are errors in the file the game won't load. I *think* that AI empires have happiness types set by their AI scripts - so how the heck do you set your own happiness type when you create a custom empire???

» 1 comment

Neutral Race Shipset

Submitted by jars_u on Wed, 2007-11-07 13:23. Space Empires V General

Is there an easy way to make the Neutral Race Shipset, I believe listed as "Default" in the Empires folder available for use when creating a *.emp file in a custom game?

If I understand the file structure correctly I could say copy the Terran folder into a new folder and then copy the files from Default into the new folder and painstakingly rename each of the associated files "new_folder_fighter.jpg" etc. essentially creating a new empire but there must be a better way. Either that or does someone know of a good free utility for batch/wild card renaming files in mass?

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Weaknes of special weapons

Submitted by Alpedar on Wed, 2007-11-07 14:54. Space Empires V General

Special weapons (targeting specific systems, like engines, shields, weapons, ...) do nothing to shields and (at least those i tried) does not work through them. You must drop enemy shields before using such weapon. At least in BM11 they work through armor (don't know whether they are affected by emissive armor).
But if enemy ship has shield regenerators, special weapons has only small window of oportunity to hit.

And here comes another thing. They fire regardless whether target hass shield or not and they have long recharge time (waste recharge time and ordonance/supply).

All combined, they are MUCH less effective than their numbers sugests.

» read more | 4 comments

Max ships per fleet

Submitted by lwmweb on Wed, 2007-11-07 16:37. SE:V MODs

How and where does one set the maximum number of ships in a fleet?

» 1 comment
Captain Kwok's picture

SE:V v1.61 History

Submitted by Captain Kwok on Wed, 2007-11-07 17:00. Space Empires V General

The latest beta changelog...

Version 1.61:
1. Fixed - Sometimes joining an alliance would cause the game to crash.
2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor
has an armor penetration percent of 100%.
3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the
load/drop/launch/recover location, and it has no other orders.
5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key.

» read more | 23 comments
inigma's picture

Wikiyards: Share Your Best Ship Designs & Strats

Submitted by inigma on Wed, 2007-11-07 17:12. Space Empires V General

I am curious to know what are some people's favorite ship & unit designs they've come up with and use frequently, or ones that they've encountered that they really remembered.

Feel free to mention what you use the design for or what you saw it used for, and how effective it was.

Feel free to post screen shots! Maybe with input from the rest of the community we can come up with some pretty killer/creative standard ships.

» 28 comments

Dual monitor crash

Submitted by listerofsmeg on Wed, 2007-11-07 19:29.

Dual monitor setup. SeV runs fine on the primary display but if you disable the secondary display through the display properties the game crashes with a directX error and the message that the display is currently in an unsupported mode.

set default formation?

Submitted by jeremy on Wed, 2007-11-07 21:38. Space Empires V FAQs

Is there a way to make sure all new task forces and fleets start with a given formation?

I hate arrowhead formation, and want to default to wall...

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Skipping Turns?

Submitted by Atomizer4 on Wed, 2007-11-07 22:41. Space Empires V General

Shouldn't there be a way to use the game master password to skip turns? For example, If a group of people is playing a hotseat game and meets every few days to play, and one of them is missing, then it either stalls the game at their turn (if using passwords) or allows the others to inadvertently see their territory while skipping the turn. So there should be a skip turn button that either requires the game master password or no password at all (and asks "are you sure" before skipping the turn). To enable this feature for the game should be optional. Or is this already possible and I just can'

» read more | 2 comments

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